Live data from Hacker News

Show HN: 90s.dev – Game maker that runs on the web

90s.dev

61–70 of 115 posts

Re: Show HN: 90s.dev – Game maker that runs on the web

#61

I love what you did there! It's an awesome project. I directly traveled back to my childhood. While I love pico8, I think it's a decade too early for me. I grew up with desktop and gui. This feels like buying a CD again.

You might also be interested in Picotron[1], made by the same guy who made Pico8. It's basically a desktop OS with the same basic design as Pico8 but with slightly looser restrictions. I've never really tried it, only looked at his gifs once a long time ago, but I think he and I had the same basic idea: make a platform that you could make pico8 in. We just went different routes.

[1] https://www.lexaloffle.com/picotron.php

Re: Show HN: 90s.dev – Game maker that runs on the web

#62
post #59
post #58

Earlier quoted context omitted.

Thanks for the feedback. You're likely using Firefox, right? This feature relies on showDirectoryPicker which Firefox doesn't support. You'd have to use Chrome for the getting started guide. Also, the drive name shouldn't have a path. Name it something like "foo". I'll udpate the guide to reflect this. Then foo/helloworld.app.js will point to /some/local/path/helloworld.app.js, as long as you mounted "foo" to point t…

Boo for "Chrome only"! Could you find a work-around to support firefox as well?

I took great pains to support Firefox, mostly in my service worker.

Unfortunately when it comes to mounting drives for faster local development, there's nothing I can do until FF supports `showDirectoryPicker`

However, you could just load up a local file server in your local directory (python -m http.server 8080) and import your file directly:

  import 'http://localhost:8080/index.js'
Then put that one line of code inside usr/myapp.app.js and click it in filer[1]

You'll have to use filer to create the file and edit it by right-clicking, then type it in and ctrl-s to save or use the top-left menu button.

I'll add all of this to the website under some "Using Firefox" page or something, for people who can't stand Chrome.

[1] https://90s.dev/os/#sys/apps/filer.app.js@usr/

Re: Show HN: 90s.dev – Game maker that runs on the web

#63
post #26

Why limit it to Microsoft services (github and npm)? Why not let it import things from a URL? Looking forward to your WC2 clone!

Not that you're asking, but https://www.littlewargame.com/ is a good WC1/WC2 clone with a lot of good QoL features included.

Man I wish I was as good at pixel art as those people apparently are!

That's part of why I made my app into a platform where you can build apps but also share apps, libraries, and game assets. I can't make a game all on my own! I'm hoping people make and share spritesheets with this, after someone makes a spritemaker app of course. I'll keep working on my basic one.

Re: Show HN: 90s.dev – Game maker that runs on the web

#64
post #61

I love what you did there! It's an awesome project. I directly traveled back to my childhood. While I love pico8, I think it's a decade too early for me. I grew up with desktop and gui. This feels like buying a CD again.

You might also be interested in Picotron[1], made by the same guy who made Pico8. It's basically a desktop OS with the same basic design as Pico8 but with slightly looser restrictions. I've never really tried it, only looked at his gifs once a long time ago, but I think he and I had the same basic idea: make a platform that you could make pico8 in . We just went different routes. [1] https://www.lexaloffle.com/picotr…

It just occurred to me:

Pico8 is to Picotron, as Tic80 is to 90s.dev

or

Pico8 is to Tic80, as Picotron is to 90s.dev

Re: Show HN: 90s.dev – Game maker that runs on the web

#65
post #61

I love what you did there! It's an awesome project. I directly traveled back to my childhood. While I love pico8, I think it's a decade too early for me. I grew up with desktop and gui. This feels like buying a CD again.

You might also be interested in Picotron[1], made by the same guy who made Pico8. It's basically a desktop OS with the same basic design as Pico8 but with slightly looser restrictions. I've never really tried it, only looked at his gifs once a long time ago, but I think he and I had the same basic idea: make a platform that you could make pico8 in . We just went different routes. [1] https://www.lexaloffle.com/picotr…

Thank you! Yes, I'm aware of picotron, I tried the very first version of it. I think it's also a great environment. I first bought Voxatron years ago, because I really liked the tech behind it, and got kinda sad that it didn't evolve.

Anyways, thanks for pointing me to picotron! Think I'll have to keep an eye on both projects.^^

Re: Show HN: 90s.dev – Game maker that runs on the web

#66
post #31

Does the paint app work for anyone? https://90s.dev/os/#sys/apps/paint.app.js I tried in both Firefox and Chrome on Linux and picking colors and clicking I can't draw anything. No logs in the console that alert something is wrong. On a different note I think you've captured the 90s really well. I had a moment of realization that the 90s really were like this. On first look I was thinking this was more 70s/80s termina…

Not working for me either.

How about now?

Re: Show HN: 90s.dev – Game maker that runs on the web

#67
post #52

Trying to load it on Firefox (Floorp Browser variant 11.26.0) and the examples get stuck on the `Loading` screen. Moving my mouse over it draws the cursor and leaves it imprinted on screen so you get that permanent trail effect. In the console I see: Failed to load ‘https://90s.dev/os/fs/run? code=H4sIAAAAAAAACk2QMW%2BDMBCFd%2F%2BKa4QEKAiiKlMVs1Rqlw4dmy0GjsSNsRE2TVKL%2F16DSYq3d3ef797jTas6A6zlCVgIEnhFabBL4L1TfbtP4IMVK…

Thanks for letting me know. Hmm, I don't know what Floorp is doing differently. I'd need more of a stacktrace. It works in regular Firefox though. Feel free to paste a stacktrace and/or stacktrace screenshot on the issues page and I'll take a look.

I have the same problem as OP on regular Firefox ESR.

Re: Show HN: 90s.dev – Game maker that runs on the web

#70
post #23

Hi, author here. Thank you everyone for the feedback. It's clear that I launched this far too soon. I'll work on the pain points you all noted, and come back in a few months.

No sir, you didnt launch too soon. You're doing great.

Thanks! And you are not worthless trash, just in case your username was serious.
Post reply on HN