Wow, incredible work! It seems quite novel to me and was super fast to learn and instantly fun to play! Did you consider wrapping it in a mobile mobile app to try and make a few bucks?
This is my “finally try to make something real with AI” project that I have yet to do. I have no native experience. Both for this and ehmorris.com/lander.
Show HN: Bubbles, a vanilla JavaScript web game
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Re: Show HN: Bubbles, a vanilla JavaScript web game
#62Re: Show HN: Bubbles, a vanilla JavaScript web game
#63Re: Show HN: Bubbles, a vanilla JavaScript web game
#64Re: Show HN: Bubbles, a vanilla JavaScript web game
#65Re: Show HN: Bubbles, a vanilla JavaScript web game
#66so what are those bubbles? divs with a border-radius of 50% that transform X and Y with random values? how is this implemented?
https://github.com/ehmorris/bubbles/blob/de0c6c8b40328df9fcf...
https://github.com/ehmorris/bubbles/blob/main/scoreDisplay.j...
Re: Show HN: Bubbles, a vanilla JavaScript web game
#67Nice. It took me a few times to realize that I could do bombs or slingshots by clicking in empty space. The tutorial makes it look like you have to click on a bubble. Maybe the black circle in the tutorial should be removed? I also got a little confused in the beginning about par vs lives. At first it seemed like par was the only important thing, since that's what pops up after the level. The lives icon at the bottom…
Re: Show HN: Bubbles, a vanilla JavaScript web game
#68Feedback: the concept of “lives” spoils the fun for me; I’d like to retry a level without having to replay earlier ones.
Re: Show HN: Bubbles, a vanilla JavaScript web game
#69and when trying to do a slingshot it's easy for the mouse to go outside the app and then the shot gets stuck without firing