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Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

cs16.samke.me

61–70 of 148 posts

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#61
post #6

I was watching my son play Half Life 2 recently and it occurred to me how much more real or immersive it seemed when the menus and such had this style and they look like actual computer system UI. Dated maybe, but they feel industrial and real.... and easy to use all in one. Meanwhile many games have hyper stylized menus with flowery wingdings all over them and makes it unrealistic / a horrible experience / chore.

> Dated maybe

When current UI trends are designed to be flat and hide functionality, destroying discoverability, a key component of UX, I'd argue that "dated" is a feature, not a bug.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#62

Very nice! I installed CS 1.6 last year again, after almost 15 years of not playing, and now I almost play every day 10 - 15 mins against bots to clear my mind. To make it more fun I even created my own bot team and a whole tournament where I play against all the pro teams of the ±2008ties. I also rediscovered a map I created back then on a super old hard disk - never thought that with almost 40 I would still play it…

Ah, memories flood back of LAN or dial-up sessions with friends on custom maps like de_747 [1]

1: https://gamebanana.com/mods/82979 I still contend it is one of the most atmospheric custom maps ever made - how else do you get to role play as Gary Oldman or Harrison Ford!

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#63
post #58
post #6

I was watching my son play Half Life 2 recently and it occurred to me how much more real or immersive it seemed when the menus and such had this style and they look like actual computer system UI. Dated maybe, but they feel industrial and real.... and easy to use all in one. Meanwhile many games have hyper stylized menus with flowery wingdings all over them and makes it unrealistic / a horrible experience / chore.

> many games have hyper stylized menus with flowery wingdings all over them It can work depending on the style/tone of the game. The real problem, in my opinion, is all the games nowadays with perfectly flat, generic, colorless UIs with absolutely no style or identity. Nintendo has been doing this a lot, for example.

I'll be honest, I went back to some OLD bootstrap styling for some things and I liked it a lot. The candy looking buttons are nice ...

I'm done with flat and muted all the time.

Also (more to my example) it looks like a realistic UI. A lot of game stylized UI are UI nobody would ever make intentionally for a thing you're supposed to use often.

So yeah like you say just some depth and realistic UI feel goes a long way.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#65

Very nice! I installed CS 1.6 last year again, after almost 15 years of not playing, and now I almost play every day 10 - 15 mins against bots to clear my mind. To make it more fun I even created my own bot team and a whole tournament where I play against all the pro teams of the ±2008ties. I also rediscovered a map I created back then on a super old hard disk - never thought that with almost 40 I would still play it…

CS has always been a great mind clearer. A ranked 5v5 game is high pressure and intense, lasts about 30-45 mins, and has enough human contact to satisfy me. I haven’t found anything to replace it since I quit a few years ago.

DotA is the same thing for me, though I assume you quit for a reason that would probably hold true for DotA as well. I hate how harshly CS punishes acting rashly, it really encourages you to hold angles and play methodically/strategically and I feel like in DotA I'm afforded more leeway to gamble with flashy plays. That all being said they are both brilliant games. There's something particularly appealing about the round model in CS, buy vs save rounds and the way the game gives you an opportunity for a series of rematches where you can learn from the way your opponents played the last round to try and get a better outcome is just a really compelling gameplay loop, even if I don't love it personally. (rather be playing q3dm17)

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#66
post #6

I was watching my son play Half Life 2 recently and it occurred to me how much more real or immersive it seemed when the menus and such had this style and they look like actual computer system UI. Dated maybe, but they feel industrial and real.... and easy to use all in one. Meanwhile many games have hyper stylized menus with flowery wingdings all over them and makes it unrealistic / a horrible experience / chore.

> Dated maybe When current UI trends are designed to be flat and hide functionality, destroying discoverability, a key component of UX, I'd argue that "dated" is a feature, not a bug.

I mentioned in another comment that I used some very old (2.0) bootstrap for fun recently and yeah I like it better than the flat / colorless stuff.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#67

90s, early 2000s were peak times for UI.

It was a time when tech companies were trying to make computers a common household item, so they did tons of user testing and we made great strides in UX as discoverability became king.

Then, starting about 10 years ago, they started throwing all that research out the window in favor of minimal, clean, flat, "sleek" UIs because the screenshots are easier to market.

They started appealing to the lowest common denominator. We've lost choice and customizability in favor of allowing Apple and Microsoft to decide what our desktops should look like because some people might be confused if they open up an options panel.

I hate nearly every single thing about the MacOS UX. The dock is awful, and so many insane defaults all over the place. Hiding scrollbars is a bug, not a feature. Pointer acceleration is a bug, not a feature. The scroll wheel operating in reverse is a bug, not a feature.

At least with Windows, I can make it tolerable with third party software to make my task bar and Start menu look and feel like the Win2K days. My biggest complaint about the modern UX is coalescing multiple windows from one program into a single item and not having text. If I have 3 Firefox windows open, that should be 3 items on my task bar. It makes it so I can switch to any of them in a single click. It also means that I can use a window as a widget to monitor something by having the status as the title of the window.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#69

Earlier quoted context omitted.

I am using this in production! : https://khang-nd.github.io/7.css/ Of course, it's only for my own invoicing/crm system. I started on replacing the look and feel of everything with a flat more modern/less user-friendly equivalent by downloading the static css and modifying it to look like material UI designs.

Oh wow, I really love this. PHPBB also comes to mind for this sort of style. https://www.phpbb.com/community/viewforum.php?f=551 Is there a name for this style? Im also trying to pinpoint the defining characteristics. The thing that stand out to me are: - 3d-ish buttons - gradients (headers, buttons, etc) - not much whitespace between text - small text

that style was prominent just as skewmorphism started to fall out of fashion and "web 2.0" was just becoming a buzzword.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#70
post #34

Earlier quoted context omitted.

I think I'm more cynical. Almost everything stated on the internet will be perceived as antagonistic. At least by some. It's more a representation of the reader's internal state rather than an issue with the question / statement. Unless, of course, the question / statement is overtly antagonistic.

It's definitely not just on the internet, I've been working for years to learn how to not upset people for asking reasonable and genuine questions IRL. It's a real struggle to this day to notice I'm failing to engage in the social ritual correctly and come up with appropriate extra positivity on the spot just so I can be considered a non-antagonist.

I think internalization is important for self improvement, so I admire the way you frame this. Try not to downplay the other part's role, though. They are also making a choice in the exchange.
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