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Show HN: Factorio Blueprint Visualizer

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61–70 of 108 posts

Re: Show HN: Factorio Blueprint Visualizer

#61
post #27

Earlier quoted context omitted.

Nuclear go brrr.

yeah but getting from 1 to 10MW is a pain with all these pumps

Pumps, plural? I don't think we needed more than the default 1200 u/s that a single offshore pump gets (the one that you start out with) to scale from 0 until nuclear

Re: Show HN: Factorio Blueprint Visualizer

#62
post #36

Earlier quoted context omitted.

Satisfactory is on my list, once I replace my ~10 year old GPU.

Which one do you have? A friend recommended Satisfactory but all I have is a 5970 and an M4 Pro lmao

1050ti, which satisfies the minimum spec. But it would probably mean playing on lowest graphics settings at low resolution.

Re: Show HN: Factorio Blueprint Visualizer

#63
post #46
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

The Factorio development blog has occasional samples of concept art [0] which are more stylized and saturated than the final, "realistic" assets. I honestly prefer the concept art style, even though the more realistic sprites complement the brutalism and grittiness of the game. [0] https://cdn.factorio.com/assets/blog-sync/fff-422-concept-v3... , might be a minor spoiler for a late-game turret.

Just checked Steam: May 2020. So probably after this change.

Re: Show HN: Factorio Blueprint Visualizer

#64
post #29
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

I agree that the visual style was not for me. I had a much better time with satisfactory, which is quite pretty. It also spares you the threat of factory destruction.

Lol, it's funny I played both and like factorio much more for precisely those reasons. It's post-apocalyptic and gritty, and has enemies. Satisfactory is great but I need a threat to stay focused. To each their own :)

Re: Show HN: Factorio Blueprint Visualizer

#65
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

I'd be surprised if there wasn't a mod for this already. Personally I like the art style and direction, I just want more details and maybe even in 3D to rotate the camera. Hopefully they're working on the sequel with some of this.

Re: Show HN: Factorio Blueprint Visualizer

#66
post #26
post #18

I am a bit sad I finished factorio space age, it was such an amazing game, I wish I could have spent more time on it. All good things have an end. I really hope Wube could make it more interesting to play in multiplayer, in games of 50 or 100 players, unfortunately there are no incentives for it. I suggested to add some resources trading and currency, coupled with a land ownership system, to prevent trolls and scale…

How many hours did it take you to finish space age?

381:52:32

Re: Show HN: Factorio Blueprint Visualizer

#68
post #62

Earlier quoted context omitted.

Which one do you have? A friend recommended Satisfactory but all I have is a 5970 and an M4 Pro lmao

1050ti, which satisfies the minimum spec. But it would probably mean playing on lowest graphics settings at low resolution.

Mine is surprisingly still serviceable at 60fps 2560x1600 on older games, but I feel like it'd choke hard on this one too. The laptop performs much much better but obvs can't run it.

Re: Show HN: Factorio Blueprint Visualizer

#69

This is amazing. I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team. My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no…

"until I ran into roadblocks with the dev team." What kind of roadblocks?

There were a few things that were difficult to render properly that made the maps incorrect in ways that would really look bad to a veteran player. Like certain cities not having the right links via trade routes (which is a huge part of the game).

I got radio silence from everyone when I tried to confirm the way to correctly determine links. So I moved on to an easier problem.

Re: Show HN: Factorio Blueprint Visualizer

#70

Earlier quoted context omitted.

Same. I didn't like Fulgora, then I didn't like Gleba, but pushed through to get to Aquilo so I could see all the content. But then Aquilo wasn't fun either thanks to the massive amount of ice platform I needed to build and how slow it is to build. I just stopped playing. Overall I was pretty unhappy with Space Age, as it doesn't really feel like Factorio any more (except for Vulcanus which is excellent).

I think that Nauvis+Vulcanus you can still build gnarly mega bases, if the full space age isn't your thing. I find fulgora and gleba a bit tedious, but I appreciate that each of them bring unique new restrictions/mechanics/challenges to the game. Vulcanus is actually the least inspired, from a mechanics perspective. Mining->lava. It's a good lead-in to those wilder planets.

I didn't like fulgora for a long time...I think I started having fun with it when I got fusion power there and deleted the accumulator farms. Gleba was a thorn in my side for a long time but finally got it to a place of stable (over)production. It's begging for a rebuild (massively abusing robots there currently).
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