Earlier quoted context omitted.
Nuclear go brrr.
yeah but getting from 1 to 10MW is a pain with all these pumps
Show HN: Factorio Blueprint Visualizer
61–70 of 108 posts
Re: Show HN: Factorio Blueprint Visualizer
#62Earlier quoted context omitted.
Satisfactory is on my list, once I replace my ~10 year old GPU.
Which one do you have? A friend recommended Satisfactory but all I have is a 5970 and an M4 Pro lmao
Re: Show HN: Factorio Blueprint Visualizer
#63I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
The Factorio development blog has occasional samples of concept art [0] which are more stylized and saturated than the final, "realistic" assets. I honestly prefer the concept art style, even though the more realistic sprites complement the brutalism and grittiness of the game. [0] https://cdn.factorio.com/assets/blog-sync/fff-422-concept-v3... , might be a minor spoiler for a late-game turret.
Re: Show HN: Factorio Blueprint Visualizer
#64I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
I agree that the visual style was not for me. I had a much better time with satisfactory, which is quite pretty. It also spares you the threat of factory destruction.
Re: Show HN: Factorio Blueprint Visualizer
#65I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
Re: Show HN: Factorio Blueprint Visualizer
#66I am a bit sad I finished factorio space age, it was such an amazing game, I wish I could have spent more time on it. All good things have an end. I really hope Wube could make it more interesting to play in multiplayer, in games of 50 or 100 players, unfortunately there are no incentives for it. I suggested to add some resources trading and currency, coupled with a land ownership system, to prevent trolls and scale…
How many hours did it take you to finish space age?
Re: Show HN: Factorio Blueprint Visualizer
#67Re: Show HN: Factorio Blueprint Visualizer
#68Earlier quoted context omitted.
Which one do you have? A friend recommended Satisfactory but all I have is a 5970 and an M4 Pro lmao
1050ti, which satisfies the minimum spec. But it would probably mean playing on lowest graphics settings at low resolution.
Re: Show HN: Factorio Blueprint Visualizer
#69This is amazing. I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team. My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no…
"until I ran into roadblocks with the dev team." What kind of roadblocks?
I got radio silence from everyone when I tried to confirm the way to correctly determine links. So I moved on to an easier problem.
Re: Show HN: Factorio Blueprint Visualizer
#70Earlier quoted context omitted.
Same. I didn't like Fulgora, then I didn't like Gleba, but pushed through to get to Aquilo so I could see all the content. But then Aquilo wasn't fun either thanks to the massive amount of ice platform I needed to build and how slow it is to build. I just stopped playing. Overall I was pretty unhappy with Space Age, as it doesn't really feel like Factorio any more (except for Vulcanus which is excellent).
I think that Nauvis+Vulcanus you can still build gnarly mega bases, if the full space age isn't your thing. I find fulgora and gleba a bit tedious, but I appreciate that each of them bring unique new restrictions/mechanics/challenges to the game. Vulcanus is actually the least inspired, from a mechanics perspective. Mining->lava. It's a good lead-in to those wilder planets.