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Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

asterogue.com

61–70 of 98 posts

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#61
post #7

I love the aesthetic. Couple nits: I have no idea how I expected the browser back button to work, but whatever it did do surprised me a bit. During gameplay, it might be nice to have an "are you sure you want to go back?" before it exits. I'd recommend running spell check on your in-game messages. I already saw "Weilding X" instead of "Wielding X" I'll give it a further go.

The number of RPG players who think they're playing a 'rouge' is too damn high. It feels almost atmospheric that wield is misspelled.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#62

I enjoyed it, though for my taste it was maybe a little too simplistic and easy. The original rogue is before my time, but at one point I got very hooked on brogue ( https://sites.google.com/site/broguegame/ ) and this reminded me very much of that.

If a game called 'brogue' doesn't teach you to understand a colloquial Scottish accent and slang, I don't even know what we're doing here.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#64
post #2

Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…

This is awesome! I have made games for the browser a few times but always felt it wasn't a "serious" way to make a marketable game. Really cool to see someone else taking it seriously!

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#65
In Nethack, there is a command (i think under comma or semicolon) where you stand on an item and it tells you what it is. That is, what the character knows about the item. It helps when I run into an unfamiliar term.

It was quite unexpected that a hatchet is used up after you kill a monster with it and you need to go find another one. Same with boots/mitts, they somehow disappear, and I’m not sure they should. There is no descriptive message to know when exactly this happens, too.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#67
post #2

Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…

Thanks a lot ! That's a nice simple game that brings back good old memories !

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#68
post #62

I enjoyed it, though for my taste it was maybe a little too simplistic and easy. The original rogue is before my time, but at one point I got very hooked on brogue ( https://sites.google.com/site/broguegame/ ) and this reminded me very much of that.

If a game called 'brogue' doesn't teach you to understand a colloquial Scottish accent and slang, I don't even know what we're doing here.

Brogue also means "to fish for eels by disturbing the waters", and most pools of water in the game are infested with eels.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#69
post #59

Spamming arrow keys makes you move faster than simply holding them down, this is pretty frustrating

You don't want to hold down keys in roguelikes. It results in you trying to queue up 20 attack commands on a monster you're way too weak to fight, or something similar.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#70

In Nethack, there is a command (i think under comma or semicolon) where you stand on an item and it tells you what it is. That is, what the character knows about the item. It helps when I run into an unfamiliar term. It was quite unexpected that a hatchet is used up after you kill a monster with it and you need to go find another one. Same with boots/mitts, they somehow disappear, and I’m not sure they should. There…

The number of uses an item has before it is destroyed is listed right next to the item. xn means it will be gone after n uses.
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