Show HN: 2048 turned 10 this year, I built an updated version to celebrate
61–70 of 233 posts
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#62Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#63Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#64There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…
There is nothing wrong with pointing out the origins of ideas and concepts, especially on a site like Hacker News. 2048 was much more popular than Threes, often to the point where many people are unaware of Threes at all, so I think it’s important in these kinds of forums to make sure people know where the game idea came from, and that the originators get credit.
https://news.ycombinator.com/item?id=41406645
All: please don't repeat the usual Wolfram trope. (If you don't know what I mean by that, a decade's worth of explanation can be found via https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que....) The issue is not that it's wrong, it's that it's extremely repetitive and we want fresh discussion on HN, preferably about the specific content of an article.
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#65Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#66# of llamas = log2(original number)
https://people.csail.mit.edu/ebakke/twothousandandfortyppaca...
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#67Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#68Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#69You know how the distribution of 2-value vs 4-value for new tiles is a weighted random function? And sometimes you get an unlikely 4 that really screw you over? Have you thought about adding a mode which always creates the worst option of the 2? You could call it “God does play dice with the universe. They're loaded and he hates you.”
Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate
#70Earlier quoted context omitted.
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To answer your sort-of question:
> Ok? But lots of people do want that “middle ground” game…
Those lots of people can play threes, or other games that exist in such a middle ground.
Not every game needs to support every play style, nor does every person need to like every game.
Or to be facetious and answer you in your own style:
> Ok? But lots of people do want that “middle ground” game…
OK? But lots of people don't want the “middle ground” game, especially people who like more complex games on desktop/console and only simpler time-fillers on mobile.
Or even more so:
> Ok? But lots of people do want that “middle ground” game…
Yes… and?