> CrystalClear Sound requires a paid subscription(a rather cheap one), which supports the development of the app. Sorry, but I'll pass. I'd spend a few dollars on a convenience app like this as a one-off purchase (it would save me from option-clicking the volume icon every once in a while), but what ongoing development or infrastructure am I paying for with a subscription here?
edit: I'm not condoning nor condemning OP's monetization strategy, I'm just summarizing what he has explained on the original post and subsequent comments.
Direct quotes:
> I suspect further development might be needed as bugs emerge or API behavior changes
> It’s not free because freeware also requires to provide support.
> if it happens that I get a few hundred paying users I can pay a freelancer to improve on the app occasionally or rationalize spending time on this fixing bugs and adding features