I tried the demo but after using every move on every unit nothing happens
Tap the button on the right bottom to end your turn.
Show HN: Play the game I'm developing directly on its website
61–70 of 95 posts
Re: Show HN: Play the game I'm developing directly on its website
#62Firefox, Windows 11 on a fairly modern computer. * I don't know what to do when all my units have played. Is there a next turn button ? * The info/goal/next unit buttons are fixed to the page and doesn't feel linked to the game itself, making them easily confused for page navigation instead of game element. * I have trouble distinguishing between the background and the active units. Perhaps make the background slight…
Re: Show HN: Play the game I'm developing directly on its website
#63I just watched parts of your "How Not to Build a Video Game" talk and I am blown away. I have not seen anyone build a game at this level with css. Do you know of any other games that take this approach? If you were doing this again would you choose a 2d game rendering engine that uses canvas like phaser or pixi.js? I'm curious as well about speed and loading times, if there really is a noticeable benefit over using c…
There are only a few crazy folks like us right now
I became a lot more pragmatic, so next time I'd probably start with a game engine that uses WebGPU/WebGL. You get so much value from the DOM and CSS, but it's also really not meant for building such interactive experiences like I want to. It works kinda ok for a turn based strategy game, but likely breaks down for some more involved games.
Re: Show HN: Play the game I'm developing directly on its website
#64This is the third time I’ve seen your beautiful game now. So I decided to pull the trigger and buy early access. Unfortunately after filling out the stripe form on iOS Safari the pay button remained gray and I couldn’t checkout. I actually experienced a variety of quirks on mobile while navigating that might require some investigating. Perhaps because it is optimized for Chrome?
The game is primarily optimized for Chrome and Safari, and should definitely work well in both.
Re: Show HN: Play the game I'm developing directly on its website
#65Works great for me on Vivaldi on Android and Linux but I couldn't figure out how to end my turn on desktop. There should probably be a help dialog for that when you don't have anything left to do.
Re: Show HN: Play the game I'm developing directly on its website
#66AthenaNovo.woff2 is actually a font called Johto [1]. Not sure why the file name change, but looks a bit fishy. [1] https://www.myfonts.com/collections/johto-font-superpencil
Re: Show HN: Play the game I'm developing directly on its website
#67Earlier quoted context omitted.
Advance Wars is one of my favorite games of all time. Nakazawa Tech, the indie studio I founded, is aiming at recreating games that I loved playing as a kid, and building on top of them with twists and novel ideas.
Check out Wargroove if you like this sort of game
Re: Show HN: Play the game I'm developing directly on its website
#68The game looks really good, love the art style and the readability of it all.
Re: Show HN: Play the game I'm developing directly on its website
#69I just watched parts of your "How Not to Build a Video Game" talk and I am blown away. I have not seen anyone build a game at this level with css. Do you know of any other games that take this approach? If you were doing this again would you choose a 2d game rendering engine that uses canvas like phaser or pixi.js? I'm curious as well about speed and loading times, if there really is a noticeable benefit over using c…
There is a section on WebGameDev, an awesome resource for building games with web technologies: https://www.webgamedev.com/games-demos#dom-based-games There are only a few crazy folks like us right now I became a lot more pragmatic, so next time I'd probably start with a game engine that uses WebGPU/WebGL. You get so much value from the DOM and CSS, but it's also really not meant for building such interactive experie…
Re: Show HN: Play the game I'm developing directly on its website
#70It's unusably slow for me in Firefox/Linux, as in multiple seconds per frame with the CPU at 100%.
it was so slow I nearly ended the FF process, would hardly scroll