This is really cool! The control scheme is confusing though. Instead of the typical WASD for moving and using the mouse to look around, dragging the mouse moves forwards and backwards and orbits around some point, A and D strafe, while W and S look up and down. EDIT: Looks like a full list of controls is in the readme: https://github.com/antimatter15/splat#controls
Author here- I'm sorry about the camera controls! Happy to accept pull requests that replace it with something more sensible The original idea was to be able to navigate around with just arrow keys (conceptually by turning yourself around in place and being able to walk back and forward).
Show HN: Real-Time 3D Gaussian Splatting in WebGL
61–64 of 64 posts
Re: Show HN: Real-Time 3D Gaussian Splatting in WebGL
#62Earlier quoted context omitted.
It's already a thing [1]. They also have a project website [2] with some nice videos, although the code hasn't yet been released. [1] https://arxiv.org/abs/2308.09713 [2] https://dynamic3dgaussians.github.io/
The recording from the point of view of the football they were tossing at each other made me feel things. My friend mentioned that it's like the 'braindance' from Cyberpunk 2077.
Re: Show HN: Real-Time 3D Gaussian Splatting in WebGL
#63This is really cool! The control scheme is confusing though. Instead of the typical WASD for moving and using the mouse to look around, dragging the mouse moves forwards and backwards and orbits around some point, A and D strafe, while W and S look up and down. EDIT: Looks like a full list of controls is in the readme: https://github.com/antimatter15/splat#controls
Re: Show HN: Real-Time 3D Gaussian Splatting in WebGL
#64This is really cool! The control scheme is confusing though. Instead of the typical WASD for moving and using the mouse to look around, dragging the mouse moves forwards and backwards and orbits around some point, A and D strafe, while W and S look up and down. EDIT: Looks like a full list of controls is in the readme: https://github.com/antimatter15/splat#controls
Author here- I'm sorry about the camera controls! Happy to accept pull requests that replace it with something more sensible The original idea was to be able to navigate around with just arrow keys (conceptually by turning yourself around in place and being able to walk back and forward).