If you haven't yet checked out the Generative Agents project referenced by OP, definitely give it a look, it's open source: https://github.com/joonspk-research/generative_agents Over the weekend Lance Martin got it working with local models using llama.cpp and ollama.ai which saves $ on longer sims since all inference happens locally https://twitter.com/RLanceMartin/status/1690829179615657985 . It's neat how the AI a…
Little Computer People 2 anyone? https://en.m.wikipedia.org/wiki/Little_Computer_People
Show HN: AI-town, run your own custom AI world SIM with JavaScript
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Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#62Earlier quoted context omitted.
The mission statement you quoted is incredibly clear. Very often both commercial and open source projects announced here on hacker news have completely impenetrable descriptions or mission statements. That is not the case here. I literally could not improve on it without quoting it directly. What is unclear about the portion you quoted?
why did they make this? what is the purpose? why do they want "to see the community build more complex interactions on top of this" - what's in it for them?
Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#63This is great! How do i self host it (no open ai)?
note you still need pinecone (vector db) and something called clerk.com that does auth, not sure why, seen other projects swap out pinecone for chroma, and not sure why we are authorising things with clerk.com, but that cannot be essential...
Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#64To be crass and direct, > The goal is to democratize building your own simulation environment with AI agents. Would love to see the community build more complex interactions on top of this. Let us know what you think! why? what's the point?
I’ve thought a lot that these sorts of techniques can be used to make things much more generalized. A multimodal model backing say manufacturing equipment can make the equipment much easier to reconfigure to new tasks in an environment that’s more adhoc and includes other machine and human agents.
The key to my mind is the fact it’s not just LLMs it’s a mixture of techniques - constraints, optimizers, information retrieval, etc.
More specifically the demo involves a lot of Andreessen Horowitz investments to demonstrate them in an accessible way that people find interesting because it’s a game. And people like games.
Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#65Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#66This is a very interesting use case of the Generative Agents project. I feel like this is just one of the earlier attempts at creating an interactive experience with this, but there's still so much potential for future games, if the technology is refined further. Think of something like Animal Crossing (or any other game where interacting with NPCs is at the forefront of gameplay), but with the characters that have c…
Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#67To be crass and direct, > The goal is to democratize building your own simulation environment with AI agents. Would love to see the community build more complex interactions on top of this. Let us know what you think! why? what's the point?
Cooperative agents have a lot of utility in more applied settings and the interesting part here is the agents are autonomous agents operating over an abstract semantic space using LLMs unique ability to “reason” abductively. The key to my mind in these exercises is the construction of constraints, management of context, and delegation to task based optimizers (i.e., the agent has a goal, the LLM abstractly constructs…
Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#68Could we not be living in a more advanced version of this same project?
Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#69Re: Show HN: AI-town, run your own custom AI world SIM with JavaScript
#70Earlier quoted context omitted.
Cooperative agents have a lot of utility in more applied settings and the interesting part here is the agents are autonomous agents operating over an abstract semantic space using LLMs unique ability to “reason” abductively. The key to my mind in these exercises is the construction of constraints, management of context, and delegation to task based optimizers (i.e., the agent has a goal, the LLM abstractly constructs…
Thanks! Can you please elaborate on "Cooperative agents have a lot of utility in more applied settings?"