Show HN: Terra Firma, a playable erosion simulation
61–70 of 82 posts
Re: Show HN: Terra Firma, a playable erosion simulation
#62Earlier quoted context omitted.
Why do they need to gamefy it? Toys as townscaper exist and have received positive feedback.
My favorite aspect of this game is that it’s not actually a game, and more like a zen garden. Adding more game elements would ruin that aspect.
Re: Show HN: Terra Firma, a playable erosion simulation
#63My wife is a water resources engineer, a type of civil engineering focused on flood prevention and erosion. I think I've finally found a PC game she's going to be excited by.
I'm an accountant. I really /really/ want to play an accounting game. (I'm not an accountant, although I have partially trained as one)
Re: Show HN: Terra Firma, a playable erosion simulation
#64Earlier quoted context omitted.
Minecraft has a story and an ending, with the opportunity to get there as you'd like. Why not have this for this game?
Not the original Minecraft.
Re: Show HN: Terra Firma, a playable erosion simulation
#65I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…
From Dust played with the idea of terrain manipulation. https://www.youtube.com/watch?v=gk4hRWD6BT8 I played it on the Xbox 360, but it's on Steam as well. https://store.steampowered.com/app/33460/From_Dust/
Re: Show HN: Terra Firma, a playable erosion simulation
#66Re: Show HN: Terra Firma, a playable erosion simulation
#67Now give me something planet scale with basic climate, biosphere, evolutionary models, and a Simpsons "Genesis Tub" approach to Civilization and I might not leave the keyboard days on end.
Re: Show HN: Terra Firma, a playable erosion simulation
#68Earlier quoted context omitted.
Plenty of us prefer open ended sandboxes/simulators like Minecraft, C:S, flight sims. Following game designer gets boring fast, setting own goals is always fun Speaking of CS, I wish this simulator had heightmap export.
Minecraft has a story and an ending, with the opportunity to get there as you'd like. Why not have this for this game?
Re: Show HN: Terra Firma, a playable erosion simulation
#69Re: Show HN: Terra Firma, a playable erosion simulation
#70Earlier quoted context omitted.
You could totally cheat the river physics. The game would look better and nobody would know.
It needn't even be that much of a cheat! There are empirically validated equations that can '1-dimensionally' model river meander evolution. https://www.osti.gov/servlets/purl/1018448 https://agupubs.onlinelibrary.wiley.com/doi/pdfdirect/10.102...