Earlier quoted context omitted.
The VST support is on our roadmap and it's coming fast! Currently how I remove noise is to cut it out. Yes, it breaks it into multiple clips, but we have features like "Select All from playhead" and "Select All Clips on Track" to make operating on multiple clips easy. Oh, we also have marquee selection support. Thank you very much for your feedback. I will talk to the guys about the feature.
Just a heads up, if you go the route of AUv3 rather than VST, then macOS comes with a bunch of useful ones out of the box.
Show HN: We made a fast audio editor for podcasting
61–66 of 66 posts
Re: Show HN: We made a fast audio editor for podcasting
#62One feature that audio editing software really needs, if you're working with voice over or podcast audio, is a decent range of basic compression filters to apply. Whether it's just one person's voice or multiple people's, you need to shift the dynamic range of all the inputs into a sensible range, and with a sensible average loudness - just your basic management of levels. This is the first thing I look for, does tea…
To weigh in with an opposite opinion: if you make audio software, please, don't spend your time on reimplementing audio filters. It takes time and focus from things your program just has no way of doing with 3d party plugins. There's an over-abundance of audio processing plugins of various kinds and it's much easier just to support LV2 or VST (or, maybe, Clap, if you're optimistic about its future). If you must bundl…
Thanks for the suggestion and we will definitely consider it.
Re: Show HN: We made a fast audio editor for podcasting
#63So the GUI is in Qt and the internal engine in Rust. Do you call Rust code from cpp? It's less common in that direction, how was your experience doing it? any obvious traps?
Hello there, Yan from Teapodo here. Yes, we structured our application around C++, and the Rust part is more of an internal library called from C++ via FFI. We took this approach initially because I had done this before in another application[1], and I was quite happy about the result then. Also, as we are a very small team (2 developers) developing a cross-platform application, we thought it makes sense to only use…
Re: Show HN: We made a fast audio editor for podcasting
#64Really appreciate the minimalism and simplicity (it's so rare in this industry!) and though obviously this app misses a lot of important sound editing features, I think it's a great start and the basis for something really cool. If I knew Rust I'd have offered myself as a contributor! Features that I think are critical for striking the minimalism/utility balance for podcast editing: - Enveloping per clip, i.e. fade i…
Re: Show HN: We made a fast audio editor for podcasting
#65Earlier quoted context omitted.
Hello there, Yan from Teapodo here. Yes, we structured our application around C++, and the Rust part is more of an internal library called from C++ via FFI. We took this approach initially because I had done this before in another application[1], and I was quite happy about the result then. Also, as we are a very small team (2 developers) developing a cross-platform application, we thought it makes sense to only use…
Thanks for your detailed answer. That's sound really interesting. Maybe you can try your luck for "This week in Rust"[0]. [0] -- https://github.com/rust-lang/this-week-in-rust
Re: Show HN: We made a fast audio editor for podcasting
#66hey OP, great project! I produce a daily mixtape ( https://mixtape.swyx.io/ ) and Audacity's performance and small bugs bother me a lot so i'm in the market for a new editor. i tried this out and first thing i looked for was a way to adjust sound levels in the clip (eg to fade in music for voice over, or crossfade clips). thats probably the only feature missing for me. thank you!
Thank you for your feedback. I hear you. We are working on fade-in/fade-out and it's coming very soon. My current workaround for the sound level of a clip is to move it to a new track and adjust the level of that track. I will talk to the boys back there about it.