Earlier quoted context omitted.
> I think there's so much potential now to make some crazy browser based games given current state of web apps. I believe that this could have be done ~20 years ago with about the same effort. Websocket is maybe minimally easier than AJAX + 20 years old javascript, and the newer ECMA standards also have some nice syntactic sugars, but nothing radical. Objects, classes, closures, passing and modifying functions, javas…
There’s no way you could do anything real time with full HTTP request round trips for updates
That resulted in real-time message throughput close to the game frame rate, bidirectional, and no connection setup latency per message, just the transmission latency even over TLS (SSL back then).