What would be nice is a version that can be used to paint on the screen with your fingers, such that the lines are visible on a remotely shared screen. The use-case is marking up/highlighting on a normal desktop monitor (i.e. non-touch) while screen-sharing, which is awkward using a mouse or touchpad (think circling stuff in source code and documents, drawing arrows etc.). That would mean (a) a camera from behind (fa…
Show HN: YoHa – A practical hand tracking engine
61–67 of 67 posts
Re: Show HN: YoHa – A practical hand tracking engine
#62Earlier quoted context omitted.
Thank you for this inspiring question. For interpreting sign language you need multi-hand support which YoHa is currently lacking. Apart from that you likely also need to account for the temporal dimension which YoHa also does not do right now. If those things were implemented I'm confident that it would produce meaningful results.
It's worth noting that movements of the mouth are extremely important in ASL (and other sign languages) and so this probably isn't as useful as it might seem at first.
Re: Show HN: YoHa – A practical hand tracking engine
#63Very impressive. I want something like this so I can bind hand gestures to commands. For example scroll down on a page by a hand gesture.
One can build this pretty easily for a website that you are hosting with the existing API ( https://github.com/handtracking-io/yoha/tree/master/docs ). However, you likely want this functionality on any website that you are visiting for which you probably need to build a browser extension. I haven't tried incorporating YoHa into a browser extension but if somebody were to try I'd be happy to help.
So I guess it would have to be sitting on my machine.
For example hand gestures to switch the desktop workspace.
Swipe left/right motion to switch desktop workspace. That would be the dream :)
Re: Show HN: YoHa – A practical hand tracking engine
#64I think these tools are super interesting, but I tools like this marginalize users with non-standard number of limbs or fingers.
Tailoring software that can use very general-purpose input equipment is much cheaper. Training a neural net to recognize one-handed gestures, for instance, could be done by one developer then deployed worldwide. Making a decent one-hand keyboard is way less easy and way harder to scale.
Re: Show HN: YoHa – A practical hand tracking engine
#65Earlier quoted context omitted.
Thank you for this inspiring question. For interpreting sign language you need multi-hand support which YoHa is currently lacking. Apart from that you likely also need to account for the temporal dimension which YoHa also does not do right now. If those things were implemented I'm confident that it would produce meaningful results.
It's worth noting that movements of the mouth are extremely important in ASL (and other sign languages) and so this probably isn't as useful as it might seem at first.
Edit: OTOH fingerspelling (https://en.m.wikipedia.org/wiki/Fingerspelling) might be a more feasible usecase!
Re: Show HN: YoHa – A practical hand tracking engine
#66Earlier quoted context omitted.
What do you suggest be done about it?
I'm fine with using them, as long as alternatives are available for people with disabilities are able to participate as well. Imagine if your bank started using these to access your account and suddenly disabled customers could no longer use their adaptive input devices to interact with their account.
Re: Show HN: YoHa – A practical hand tracking engine
#67Hell, the library could even stitch the takes together, omitting the times when my hand started/finished doing the gestures.