Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…
I ported this effect to Android in a live wallpaper called Rainpaper[1]. [1] https://rainpaper.com
Show HN: WebGL simulation of rainy autumn day/evening
61–65 of 65 posts
Re: Show HN: WebGL simulation of rainy autumn day/evening
#62Not sure if it is the original but the source where I first saw this rain effect was on ShaderToy - The Drive Home by Martijn Steinrucken aka BigWings[1] The accompanying video tutorial[2] is super interesting too as well as the HN discussion at the time [3]. [1] https://www.shadertoy.com/view/MdfBRX [2] Link to first part: https://www.youtube.com/watch?v=eKtsY7hYTPg [3] https://news.ycombinator.com/item?id=15564148
ShaderToy LiveCoding - The Drive Home - 6. Rain on a Windshield
Re: Show HN: WebGL simulation of rainy autumn day/evening
#63Re: Show HN: WebGL simulation of rainy autumn day/evening
#64Earlier quoted context omitted.
Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).
The sliders are for sound, not visual parameters. This site just combines the visual effect with some sound recordings. See the bottom of https://hipstersound.com/premium.html