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Show HN: WebGL simulation of rainy autumn day/evening

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Re: Show HN: WebGL simulation of rainy autumn day/evening

#61
post #47
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

I ported this effect to Android in a live wallpaper called Rainpaper[1]. [1] https://rainpaper.com

I had been looking for this for years when I had an Android phone!

Re: Show HN: WebGL simulation of rainy autumn day/evening

#62

Not sure if it is the original but the source where I first saw this rain effect was on ShaderToy - The Drive Home by Martijn Steinrucken aka BigWings[1] The accompanying video tutorial[2] is super interesting too as well as the HN discussion at the time [3]. [1] https://www.shadertoy.com/view/MdfBRX [2] Link to first part: https://www.youtube.com/watch?v=eKtsY7hYTPg [3] https://news.ycombinator.com/item?id=15564148

Part 6 is live coding rain drops on glass in ShaderToy.

ShaderToy LiveCoding - The Drive Home - 6. Rain on a Windshield

https://www.youtube.com/watch?v=52TMliAWocY

Re: Show HN: WebGL simulation of rainy autumn day/evening

#64
post #39
post #31

Earlier quoted context omitted.

Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).

The sliders are for sound, not visual parameters. This site just combines the visual effect with some sound recordings. See the bottom of https://hipstersound.com/premium.html

What do you mean? Is OP relying on this website? They link to https://defonic.com/...
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