Show HN: My 4-hour project, already profitable
61–70 of 149 posts
Re: Show HN: My 4-hour project, already profitable
#62Re: Show HN: My 4-hour project, already profitable
#63Snowpocalypse? Did we already forget about the blizzard last year? http://en.wikipedia.org/wiki/File:DCA_Blizzard_02_2010_9127....
Re: Show HN: My 4-hour project, already profitable
#64I know this is not the norm for projects here on Hacker News and I realize that it may be seen as rather exploitive, so here's a very very brief background and my thought process: - Idea was conceived around 2am this morning. Saw a few events on facebook picking up speed (hundreds of thousands of attendees) so decided to leverage that instant-market - Wasn't sure whether or not it would work, but I didn't have too mu…
On the other hand however, I also think that some people have way too much money on their hands or a lack of intelligent spending habits if they are buying stuff like this. We are a very strange country indeed.
Have you ever seen the packets of clothing that are sold to vendors in third-world countries by the likes of Goodwill and such? They are full of t-shirts like this from 10, even 20 years ago and kids running around wearing them, barefoot and starving, while they put the hope for any local clothing industry out of business. Very strange stuff.
aha, found the link: T-SHIRT TRAVELS
Re: Show HN: My 4-hour project, already profitable
#65I know this is not the norm for projects here on Hacker News and I realize that it may be seen as rather exploitive, so here's a very very brief background and my thought process: - Idea was conceived around 2am this morning. Saw a few events on facebook picking up speed (hundreds of thousands of attendees) so decided to leverage that instant-market - Wasn't sure whether or not it would work, but I didn't have too mu…
Re: Show HN: My 4-hour project, already profitable
#66I know this is not the norm for projects here on Hacker News and I realize that it may be seen as rather exploitive, so here's a very very brief background and my thought process: - Idea was conceived around 2am this morning. Saw a few events on facebook picking up speed (hundreds of thousands of attendees) so decided to leverage that instant-market - Wasn't sure whether or not it would work, but I didn't have too mu…
Dude, this is HACKER News. It's all about exploiting opportunities in the system.
My only complaint is that 2am I was sleeping rather than hacking.
Re: Show HN: My 4-hour project, already profitable
#67Earlier quoted context omitted.
agreed, I am curious about the logistics. I'd guess that he has a wholesale contact, but the margins after shipping would still be very small. assume $8 for a t-shirt, $5 average for shipping, leaves $3 profit per sale.
Margins are much higher than you'd expect. I've worked in the indie t-shirt game before and scrupulously figured out how to squeeze out ea much profit as possible while maintaining good quality. Profits are at least $7/shirt, will increase with decrease in unit cost from larger wholesale quantity.
Re: Show HN: My 4-hour project, already profitable
#68I know this is not the norm for projects here on Hacker News and I realize that it may be seen as rather exploitive, so here's a very very brief background and my thought process: - Idea was conceived around 2am this morning. Saw a few events on facebook picking up speed (hundreds of thousands of attendees) so decided to leverage that instant-market - Wasn't sure whether or not it would work, but I didn't have too mu…
I realize that it may be seen as rather exploitive Dude, this is HACKER News. It's all about exploiting opportunities in the system. My only complaint is that 2am I was sleeping rather than hacking.
Ha, you do have a point here my friend.
Re: sleeping - I haven't slept in like 2 days =]
Re: Show HN: My 4-hour project, already profitable
#69Re: Show HN: My 4-hour project, already profitable
#70Earlier quoted context omitted.
agreed, I am curious about the logistics. I'd guess that he has a wholesale contact, but the margins after shipping would still be very small. assume $8 for a t-shirt, $5 average for shipping, leaves $3 profit per sale.
Margins are much higher than you'd expect. I've worked in the indie t-shirt game before and scrupulously figured out how to squeeze out ea much profit as possible while maintaining good quality. Profits are at least $7/shirt, will increase with decrease in unit cost from larger wholesale quantity.