Earlier quoted context omitted.
> Go is a bad choice for game with its unavoidable GC. Better let the Unreal guys know about it then.
There's a big difference in engine support for GC of a certain object type with lots of support for tuning ( https://wiki.unrealengine.com/Garbage_Collection_%26_Dynamic... and https://docs.unrealengine.com/latest/INT/Programming/UnrealA... ) and language-level untuneable GC of everything.
Also if one doesn't allocate like crazy on the heap, there is no reason the GC needs to work.