some of the text in the UI is too small, old games just had 1 font. braking at landing is confusing... too easy to accidentally switch to full throttle
Show HN: Fly By – retro biplane flying game
51–60 of 63 posts
Re: Show HN: Fly By – retro biplane flying game
#52Re: Show HN: Fly By – retro biplane flying game
#53Apparently a newer 'inspired by' successor is https://store.steampowered.com/app/1371710/Rogue_Aces_Deluxe...
Re: Show HN: Fly By – retro biplane flying game
#54stall warning, angle of attack and wind dynamics in a balloon popping game, that is a lot of commitment to the flight model. respect.
Re: Show HN: Fly By – retro biplane flying game
#55I made a prototype[2] once (not working on mobile, unfortunately) to show what can be done, and it takes getting a lot of details right![3]
[1]: http://av8n.com/how/
[2]: https://xkqr.org/flightle/
[3]: https://entropicthoughts.com/sidescrolling-flight-simulator
Re: Show HN: Fly By – retro biplane flying game
#56Maybe this is intentional, but the up/down controls felt a bit counterintuitive to me. Up makes the plane go down, and down makes it go up - is that by design?
That's how a real plane's control works, so many games do the same.
Wait, this agrees with GP's experience but not mine. Did OP invert it?
Re: Show HN: Fly By – retro biplane flying game
#57Like many side scrolling airplane games, the object controlled in this game behaves a lot more like a rocket than an airplane. I suggest learning a little about the physics of airplanes[1] to improve the feeling of flying. I made a prototype[2] once (not working on mobile, unfortunately) to show what can be done, and it takes getting a lot of details right![3] [1]: http://av8n.com/how/ [2]: https://xkqr.org/flightle/…
What I found particularly hard is simulating accurately how gravity works against the aircrafts momentum, and trying to get stall and recovery right
Re: Show HN: Fly By – retro biplane flying game
#58Maybe this is intentional, but the up/down controls felt a bit counterintuitive to me. Up makes the plane go down, and down makes it go up - is that by design?
Re: Show HN: Fly By – retro biplane flying game
#59I'd rather see AI being used to generate new games for old platforms (console emulators) than these faux-retro things with mixels, inconsistent graphics styles (some blocky bits, some curves), and rotation of squares. Constraining the canvas to a low-res pixel grid would be an instant improvement. The recent post https://airport.apunen.com/ does a decent job of this but it, too, has an odd mix of modern aircraft soun…
Re: Show HN: Fly By – retro biplane flying game
#60I'd rather see AI being used to generate new games for old platforms (console emulators) than these faux-retro things with mixels, inconsistent graphics styles (some blocky bits, some curves), and rotation of squares. Constraining the canvas to a low-res pixel grid would be an instant improvement. The recent post https://airport.apunen.com/ does a decent job of this but it, too, has an odd mix of modern aircraft soun…
I'd rather not see AI being used to generate new games for any platform. I'm not gonna read something nobody bothered to write, and I'm not gonna play something nobody bothered to write. AI has no taste and it's not a matter of post training because the Taste is the human component and actual effort put into something.