Show HN: An interactive map of Tolkien's Middle-earth
51–60 of 75 posts
Re: Show HN: An interactive map of Tolkien's Middle-earth
#52PS: There have been a few questions about the tiling system used. It's based on https://leafletjs.com/ and you will find it all in the Github repo. Its one of the more interesting parts of the project: https://github.com/frasermarlow/middle-earth-map The tiles were pre-generated from the source image using generate_tiles.py — a Python script that slices the big map into 256x256 JPEG tiles at three zoom levels . Leafl…
Re: Show HN: An interactive map of Tolkien's Middle-earth
#53Re: Show HN: An interactive map of Tolkien's Middle-earth
#54Would love just for fun to feed this through an image generator to make it look like satellite imagery or maybe even Google Maps.
Re: Show HN: An interactive map of Tolkien's Middle-earth
#55PS: There have been a few questions about the tiling system used. It's based on https://leafletjs.com/ and you will find it all in the Github repo. Its one of the more interesting parts of the project: https://github.com/frasermarlow/middle-earth-map The tiles were pre-generated from the source image using generate_tiles.py — a Python script that slices the big map into 256x256 JPEG tiles at three zoom levels . Leafl…
Interesting project. I might "steal" that for teaching purposes.
Re: Show HN: An interactive map of Tolkien's Middle-earth
#56My new favorite insult towards web services that are badly done is: "even fully vibe-coded Codex would've done better".
Re: Show HN: An interactive map of Tolkien's Middle-earth
#57PS: There have been a few questions about the tiling system used. It's based on https://leafletjs.com/ and you will find it all in the Github repo. Its one of the more interesting parts of the project: https://github.com/frasermarlow/middle-earth-map The tiles were pre-generated from the source image using generate_tiles.py — a Python script that slices the big map into 256x256 JPEG tiles at three zoom levels . Leafl…
This is pretty cool man, I appreciate you sharing what you did on GitHub. I’m just a codelet script kiddie crashing around the Google Maps api for fun and I love seeing projects like this.
Re: Show HN: An interactive map of Tolkien's Middle-earth
#58PS: There have been a few questions about the tiling system used. It's based on https://leafletjs.com/ and you will find it all in the Github repo. Its one of the more interesting parts of the project: https://github.com/frasermarlow/middle-earth-map The tiles were pre-generated from the source image using generate_tiles.py — a Python script that slices the big map into 256x256 JPEG tiles at three zoom levels . Leafl…
The generated satellite tiles are interesting. The sea is very dry. And some mountains are looking very strange. At least for some places (e.g. Mount Doom) the AI should have been able to generate more "realistic" images. Interesting project. I might "steal" that for teaching purposes.
Re: Show HN: An interactive map of Tolkien's Middle-earth
#59The first thing that poped in my head when seeing this: it must have taken quite some time to thoroughly go thought all this to make it. The developer must have a huge passion for LOTR. Seeing all the message that it was build using AI it hugely deminishes this feeling. Still a very nice looking map.
Re: Show HN: An interactive map of Tolkien's Middle-earth
#60As much hate as vibe-coding gets (and most of it is justified), it has also allowed all of us to vibe-code our thoughts to small single-page web apps very easily. Shameless vibe-coded plugs for my own regular usage: 1. https://llm-token-cost-calculator.pagey.site/ 2. https://metrics-memory-usage.pagey.site/
Whatever you're using as your visual templating instructions, I like it. Mind sharing? Been using a slightly modified Tufte template for my vibed small apps, but this is much better.