Earlier quoted context omitted.
I figured out why it wouldn't work on my machine: @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; } } With reduced-motion enabled (which is basically required in Tahoe :eyeroll:), animations complete immediately and there is no chance to click the salt/water.
Same reason for me, I don't want animations specifically in my OS. I wish there was a separate OS-level setting for apps.
Show HN: I built a refinery simulator game to explain job to my kids
51–57 of 57 posts
Re: Show HN: I built a refinery simulator game to explain job to my kids
#52You’ve really created something special here - and given a lot of people a brighter day.
Thanks for sharing it!
Re: Show HN: I built a refinery simulator game to explain job to my kids
#53Just a meta-comment, this is the first time in my years on HN that every single comment on something is positive! You’ve really created something special here - and given a lot of people a brighter day. Thanks for sharing it!
Re: Show HN: I built a refinery simulator game to explain job to my kids
#54Earlier quoted context omitted.
How awesome that you were able to find this! I’m only missing a couple! The SRU is my final hurrah that I’m trying to get the play dynamic right. Balancing air demand with sulfur load without overwhelming the screen with bars and widgets.
> How awesome that you were able to find this! I’m only missing a couple! Missing a couple of features you want to add? The "able to find this" (the 1981 Exxon magazine) needs context to appreciate re: the dispersion of certain personal belongings over time. I would have picked the magazine up in 1981 or 1982 (possibly 1983) at the school energy fair, and it remained in my physical possession for the next 40-somethin…
Re: Show HN: I built a refinery simulator game to explain job to my kids
#55This is amazing, and there should be these for every profession and job in the world. However, I also want to be able to auto-speedrun something like this, without intentionally "playing" a game. So that I can sit back and watch what's involved in a profession, without having to make lots of decisions.
Re: Show HN: I built a refinery simulator game to explain job to my kids
#56Great little education game. Sulpher particles move really fast, might be worth slowing them down 20%. I was basically random clicking to get them.