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Show HN: The HN Arcade

andrewgy8.github.io

51–60 of 126 posts

Re: Show HN: The HN Arcade

#51
Fun idea! I am glad there seems to be a community of people enjoying word games on HN, it tends to be the first place I post my games. https://squareword.org (wordle meets sudoku) and https://clickword.org (scrabble meets tetris... ish) are the largest so far.

I think https://videopuzzle.org has a lot of potential also, but it targets an audience that's a bit different as it is more visual, focused on reassembling videos like a puzzle.

Will post these to the arcade! :)

Re: Show HN: The HN Arcade

#52

I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it: - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play - https://craftmygame.com/game/f977040308d84f41b615244b/r/play Each game I build adds to the component library: multi…

The games seem fun, and your beta site looks fantastic. I'm always awed and humbled by folks who have the vision & spend the time to create something like this.

Thanks! Still early days but it's been fun building. Happy to help if you ever want to try making something with it

Re: Show HN: The HN Arcade

#53
post #47

Earlier quoted context omitted.

I like the idea, but the UI gives me a headache, especially when the "found words" are still loading. I think it might have to do with the contrast? If relevant, I'm loading the website on a 27" IPS display under normal daylight conditions.

Thanks for the feedback, I've heard similar before and meant to make a lower contrast option - I'll definitely get on it.

Just a thought, maybe a "tunnel vision" mask toggle? So I can focus on the center of the screen without all the peripheral noise. It doesn't have to be a significant loss, but dark edges and corners with a nice fade to the visible circle in the center. Whatever that equates to..

Re: Show HN: The HN Arcade

#54

I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it: - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play - https://craftmygame.com/game/f977040308d84f41b615244b/r/play Each game I build adds to the component library: multi…

Is there any text based programming environment for it? the one thing game engines like unity or unreal get right IMO is having a pretty GUI for doing basic things and prototyping while still having the text based programming available to modify further

Not yet - the no-code approach is intentional. One of my main targets is non-technical people or who want a quick prototype of their ideas.

Text-based scripting adds complexity and security concerns I'd rather avoid for now.

That said, if users start asking for it, I'll reconsider.

What would you want to do with code that feels limited in the visual editor?

Re: Show HN: The HN Arcade

#55
post #33

Nice, except, first game I clicked is now only pay-to-play on major platforms. I'm not against that, but it doesn't feel like a Show HN game anymore which I kind of expect to be a little rough and ready and certainly free to play. Perhaps this could be noted in the listing? I mean it's a success for the developer, not a downside. Game was Holedown.

Doesn't the 'paid' tag under the game description already address this concern?

Re: Show HN: The HN Arcade

#56
post #40

I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it: - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play - https://craftmygame.com/game/f977040308d84f41b615244b/r/play Each game I build adds to the component library: multi…

I’ve been playing with it in the last few days and really like UI, feels much more modern than rpg maker!

Thanks! What are you building?

Some things RPG Maker can't really do: real-time multiplayer (works out of the box), web-native games (just share a link), and you're not locked to RPGs - platformers, survival, racing, top-down action all work too!

Re: Show HN: The HN Arcade

#60
Very cool! Opened a PR to add my local multiplayer game platform, Gaming Couch (https://gamingcouch.com), to the list of games :) Just recently posted a ShowHN post about it which hit the front page and generated so much great feedback and discussions: https://news.ycombinator.com/item?id=46344573

In a nutshell its a web-based game platform where up to 8 players use their smartphones as controllers to play real-time action mini-games on a central browser screen. It takes a lot of inspiration from classic party games like Jackbox, Mario Party and Mario Kart.

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