I think https://videopuzzle.org has a lot of potential also, but it targets an audience that's a bit different as it is more visual, focused on reassembling videos like a puzzle.
Will post these to the arcade! :)
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I think https://videopuzzle.org has a lot of potential also, but it targets an audience that's a bit different as it is more visual, focused on reassembling videos like a puzzle.
Will post these to the arcade! :)
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it: - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play - https://craftmygame.com/game/f977040308d84f41b615244b/r/play Each game I build adds to the component library: multi…
The games seem fun, and your beta site looks fantastic. I'm always awed and humbled by folks who have the vision & spend the time to create something like this.
Earlier quoted context omitted.
I like the idea, but the UI gives me a headache, especially when the "found words" are still loading. I think it might have to do with the contrast? If relevant, I'm loading the website on a 27" IPS display under normal daylight conditions.
Thanks for the feedback, I've heard similar before and meant to make a lower contrast option - I'll definitely get on it.
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it: - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play - https://craftmygame.com/game/f977040308d84f41b615244b/r/play Each game I build adds to the component library: multi…
Is there any text based programming environment for it? the one thing game engines like unity or unreal get right IMO is having a pretty GUI for doing basic things and prototyping while still having the text based programming available to modify further
Text-based scripting adds complexity and security concerns I'd rather avoid for now.
That said, if users start asking for it, I'll reconsider.
What would you want to do with code that feels limited in the visual editor?
Nice, except, first game I clicked is now only pay-to-play on major platforms. I'm not against that, but it doesn't feel like a Show HN game anymore which I kind of expect to be a little rough and ready and certainly free to play. Perhaps this could be noted in the listing? I mean it's a success for the developer, not a downside. Game was Holedown.
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it: - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play - https://craftmygame.com/game/f977040308d84f41b615244b/r/play Each game I build adds to the component library: multi…
I’ve been playing with it in the last few days and really like UI, feels much more modern than rpg maker!
Some things RPG Maker can't really do: real-time multiplayer (works out of the box), web-native games (just share a link), and you're not locked to RPGs - platformers, survival, racing, top-down action all work too!
https://github.com/andrewgy8/hnarcade/issues?q=is%3Aissue%20...
In a nutshell its a web-based game platform where up to 8 players use their smartphones as controllers to play real-time action mini-games on a central browser screen. It takes a lot of inspiration from classic party games like Jackbox, Mario Party and Mario Kart.