Someone should make a 4G LTE/5G dumb phone capable of running J2ME. I'd buy it, my dumb phone doesn't even have snake on it lol
Show HN: Awesome J2ME
51–59 of 59 posts
Re: Show HN: Awesome J2ME
#52What is the next thing coming up? "Awesome WAP"?
Re: Show HN: Awesome J2ME
#53I remember creating a J2ME game back at uni, where the theme was to pour a beer exactly right. Tested of course on the latest SonyEricsson of the time! Maybe i can dig that out again and run it somewhere.
Re: Show HN: Awesome J2ME
#54Thanks Otto
Re: Show HN: Awesome J2ME
#55Wow, what a project! I've spent a lot of time on j2me developing various utilities. Those were the good old days when you could try everything on your basic Nokia or Symbian. Here are my applications: https://www.8mobile.org/products/j2me/moneymanager/ https://www.8mobile.org/products/j2me/moneymanager2/ https://www.8mobile.org/products/j2me/rssmanager/ https://www.8mobile.org/products/j2me/spymanager/ Thanks Otto
Re: Show HN: Awesome J2ME
#56gopher://hoi.st has Pocket Gopher, a J2ME gopher client. Also, you can head to gopher://magical.fish, gopher://hngopher.com and gopher://sdf.org to get 'modern' services and news.
Re: Show HN: Awesome J2ME
#57Earlier quoted context omitted.
How limited? We packed booleans inside integers instead of allocating separate booleans :P
That's just good old fashioned hacking. Wasn't this more a reflection of the various platforms' limited memory resources, and not really anything to do with J2ME?
Re: Show HN: Awesome J2ME
#58I did J2ME development in the 64KB JAR era. I can still remember setting up palette swapping (inspired by retro consoles, but still a common contemporary idea e.g. on GBA) by loading the byte data of PNG resources into an array and locating and replacing the PLTE chunk before handing it off to the MIDP image loader. Always wondered if anyone else had picked up the trick. I can also remember people suggesting on Nokia…
Re: Show HN: Awesome J2ME
#59I did J2ME development in the 64KB JAR era. I can still remember setting up palette swapping (inspired by retro consoles, but still a common contemporary idea e.g. on GBA) by loading the byte data of PNG resources into an array and locating and replacing the PLTE chunk before handing it off to the MIDP image loader. Always wondered if anyone else had picked up the trick. I can also remember people suggesting on Nokia…
Mr. zahlman, can you please share the source code of "palette swapping by loading the byte data of PNG resources into an array and replacing the PLTE chunk before handing it to the MIDP image loader"?