Author here - happy to answer any questions :)
Show HN: Glide, an extensible, keyboard-focused web browser
51–55 of 55 posts
Re: Show HN: Glide, an extensible, keyboard-focused web browser
#52> TL;DR: Glide is a Firefox fork with a TypeScript config that lets you build anything. Cool. My first thought was that this should be an extension, rather than a separate browser. Of course that's covered in TFA, modern extensions are just not allowed to have the necessary access. I get the "oh no security" arguments about letting random shit from Chrome Web Store have free reign over the browser, but what if I trus…
Re: Show HN: Glide, an extensible, keyboard-focused web browser
#53> TL;DR: Glide is a Firefox fork with a TypeScript config that lets you build anything. Cool. My first thought was that this should be an extension, rather than a separate browser. Of course that's covered in TFA, modern extensions are just not allowed to have the necessary access. I get the "oh no security" arguments about letting random shit from Chrome Web Store have free reign over the browser, but what if I trus…
Your actions may be your own, but there is no modern ToS that implies your data or your computer are yours.
Re: Show HN: Glide, an extensible, keyboard-focused web browser
#54Author here - happy to answer any questions :)
This is my dream browser. Thank you so much for this!! I love that by default all inputs work in modal text editing. Do you plan on adding more complete Vim motions do that? For example, daw to delete the word, D to delete to the end of line, etc.
I do plan on implementing as many motions as is feasible, but there are some intentional differences, e.g. `f` is used for hints instead of jump-to-char.
Re: Show HN: Glide, an extensible, keyboard-focused web browser
#55Earlier quoted context omitted.
This is my dream browser. Thank you so much for this!! I love that by default all inputs work in modal text editing. Do you plan on adding more complete Vim motions do that? For example, daw to delete the word, D to delete to the end of line, etc.
Thank you! I just implemented the ones I use the most, e.g. diw, but the motions system is still in very early stages and there are lots of motions I haven't implemented yet. I do plan on implementing as many motions as is feasible, but there are some intentional differences, e.g. `f` is used for hints instead of jump-to-char.