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Show HN: Lego Island Playable in the Browser

isle.pizza

51–60 of 75 posts

Re: Show HN: Lego Island Playable in the Browser

#51

How is Direct3D retained mode implemented in the browser?

d3drm has been implemented from scratch: https://github.com/isledecomp/isle-portable/tree/master/mini... The entire project can be compiled targeting Emscripten. There's nothing particular to the browser implementation

The last update video I watched from MattKC indicated they were still deciding how to approach this. Based on the commit dates in that tree, it looks like they must have completed it.

Re: Show HN: Lego Island Playable in the Browser

#52
post #20
post #13

Earlier quoted context omitted.

Nintendo and Lego are on the same level when it comes to sue people for trademark violations. There are several cease-and-desist orders against YouTubers for calling no-name bricks legos .

I don't know why, but the US invention "legos" is incredibly grating. Its like a whole country called spaghetti "basgetti" as kids and just went with it.

consider: bologna

Re: Show HN: Lego Island Playable in the Browser

#53

Earlier quoted context omitted.

Yes but that only works if the child is listening. Children dont listen to wiggly mad dudes waving around on the screen. They just randomly click around and giggle at things.

Gross generalization. Some are smarter than that.

Nothing to do with "smart", or at least that's mostly irrelevant to this observation. But it's definitely age-dependent. No matter how "smart", it's not fair to expect young children to immediately and fully pay attention to some "random" voice when other interesting things are going on at the same time.

Re: Show HN: Lego Island Playable in the Browser

#54

Earlier quoted context omitted.

To be fair, after you enter your name in the book, the Infomaniac tells you that you have to drag a portrait on to the map to begin the game.

Yes but that only works if the child is listening. Children dont listen to wiggly mad dudes waving around on the screen. They just randomly click around and giggle at things.

Is the child like 3? He needs to learn to listen. Valuable life skill.

Re: Show HN: Lego Island Playable in the Browser

#55

I remember watching my young nephew play Lego Island and the introductory video where the camera flies around the island is amazing. But then he was totally baffled by the 'main menu' when some excited lego guy babbles instructions at you in flowery hard-to-follow language, and you had to do abtract things like write in a book or drag icons onto the map before you got to do anything fun like racing cars. I think he c…

Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.

Re: Show HN: Lego Island Playable in the Browser

#56

Earlier quoted context omitted.

d3drm has been implemented from scratch: https://github.com/isledecomp/isle-portable/tree/master/mini... The entire project can be compiled targeting Emscripten. There's nothing particular to the browser implementation

The last update video I watched from MattKC indicated they were still deciding how to approach this. Based on the commit dates in that tree, it looks like they must have completed it.

I believe one of the DevolutionX (diablo) developers did this

Re: Show HN: Lego Island Playable in the Browser

#58
Oh man, this is great timing – I played the hell out of this game in middle school, and I've recently been investigating either getting it running on modern hardware. I got it installed & launching inside an XP VM, but that is (unsurprisingly) not ideal.

I've been thinking about building a retro gaming PC for these kinds of games, and now I can kick that can a little further down the road.

Re: Show HN: Lego Island Playable in the Browser

#59

Earlier quoted context omitted.

TL;DR: it's in a gray area, but nobody with power actually cares (at least for now), so it's effectively fine. As I understand it, Lego is aware of the project (there's been a significant increase in interest in Lego Island in the past few years, with attempts to obtain the original source code) and simply does not care. It's an ancient IP and can't realistically compete with anything new, at least not in a way that…

> the bad optics of taking legal action against a random fan project Just last month LEGO shut down Masks of Power, the Bionicle fan game. They were really close to a release and LEGO had allegedly met the team and given them permission in the past. I'm increasingly convinced that fan projects should be developed quietly and announced right on release, so they at least exist somewhere on the internet if they get shut…

Yeah I don't understand why fan projects aren't already developed anonymously to prevent issues from happening.

Re: Show HN: Lego Island Playable in the Browser

#60

How is this legal? Specifically, distributing copyrighted assets and using their name/logo without permission.

TL;DR: it's in a gray area, but nobody with power actually cares (at least for now), so it's effectively fine. As I understand it, Lego is aware of the project (there's been a significant increase in interest in Lego Island in the past few years, with attempts to obtain the original source code) and simply does not care. It's an ancient IP and can't realistically compete with anything new, at least not in a way that…

It's definitely not a "gray" area though it may well be true that no one cares, so it's effectively fine.
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