Show HN: I rewrote my Mac Electron app in Rust
51–60 of 465 posts
Re: Show HN: I rewrote my Mac Electron app in Rust
#52> Today the app still uses CLIP for embeddings Have you investigated multimodal embeddings from other models? CLIP is out of date, to put it mildly.
Re: Show HN: I rewrote my Mac Electron app in Rust
#53Re: Show HN: I rewrote my Mac Electron app in Rust
#54I'm neither a Mac uset nor is our team exploring a Rust rewrite ... however I appreciate this post. This is what I hope for from "Show HN", a just long enough summary of technical tradeoffs required to solve a real-world problem for a relatable small business (admittedly that part is an assumption). Thank you for sharing your experience.
Re: Show HN: I rewrote my Mac Electron app in Rust
#55As a C++ developer I shrug at those size numbers, but I’m glad you are a happy with Rust.
Re: Show HN: I rewrote my Mac Electron app in Rust
#56> Trusted by Professionals Worldwide Who are they? as far as I see ProductHunt with only 11 votes.
Re: Show HN: I rewrote my Mac Electron app in Rust
#57Re: Show HN: I rewrote my Mac Electron app in Rust
#58Earlier quoted context omitted.
Dealing with the rendering differences isn't any more difficult with Tauri than it is when making a normal web app, is it?
With Electron, it will bundle chrome into the app so you only have to handle that single rendering engine. Tauri uses whatever is the default browser on the system the app is installed on
Re: Show HN: I rewrote my Mac Electron app in Rust
#59As a C++ developer I shrug at those size numbers, but I’m glad you are a happy with Rust.
As a rust developer, I do too! Those are not representative of rust GUI/3D etc desktop applications. I've made some pretty complicated stuff with 2D and 3D graphics, lots of functionality; expected size is 5-15Mb on Windows, and 10-25Mb on Linux. Less if you don't need 3D.
Re: Show HN: I rewrote my Mac Electron app in Rust
#60Earlier quoted context omitted.
Dealing with the rendering differences isn't any more difficult with Tauri than it is when making a normal web app, is it?
No, WebkitGTK is notoriously an issue.