Earlier quoted context omitted.
So, is there some amount of gradient-based optimization going on here? I see RGBD input, transmission, RGBD output. But, other than multi-camera registration, it's difficult to determine what processing took place between input and transmission. What makes this different from RGBD camera visualizations from 10 years ago?
There is no gradient-based optimization. It's (RGBD input, Current Camera Pose) -> Neural Net -> Gaussian Splat output. I'm not aware of other live RGBD visualizations except for direct pointcloud rendering. Compared to pointclouds, splats are better able to render textures, view-dependent effects, and occlusions.
So yes, it's very much like the RGB-D visualizations from 10 years ago, just with splats instead of points.