Show HN: I made a live multiplayer Minesweeper game
51–60 of 87 posts
Re: Show HN: I made a live multiplayer Minesweeper game
#52There are a couple of cooperative multiplayer minesweeper games around -- of note is [1], which is an infinite (or very large) persistent minesweeper world where you can just start solving subsets of the board, and move up leaderboards, etc. [1] https://m3o.xyz
You need to sign up to play it though. :(
Re: Show HN: I made a live multiplayer Minesweeper game
#53Re: Show HN: I made a live multiplayer Minesweeper game
#54Re: Show HN: I made a live multiplayer Minesweeper game
#55What is the difference between "live multiplayer" and "multiplayer"?
Re: Show HN: I made a live multiplayer Minesweeper game
#56If you didn't heard of it yet, there's a Minesweeper game where you try to solve it Algorithmically I.e. you make rules like "If there are 2 free cells around number 2 them flag them" and the game recursively applies them to the board Except simple levels solve fast and in ten minutes you are on monstrosities like ?2?? ?32? 23x2 x-bomb x?3? ?-unknown https://store.steampowered.com/app/2262930/Bombe/
It's not the dev's fault because Minesweeper is inherently hard for a solver (the game uses Z3) to solve in this way, but it took the fun out of it for me. But the amount of fun I got until I reached that point was well worth the sale price. (Also I can never be too negative about a dev who supports Linux first-class as brejc does.)
Re: Show HN: I made a live multiplayer Minesweeper game
#57But maybe its intentional to avoid one player scoring too many points at once?