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Show HN: Sonauto API – Generative music for developers

sonauto.ai

51–60 of 165 posts

Re: Show HN: Sonauto API – Generative music for developers

#52

[flagged]

Over the years I've seen people get a lot of hate for things they've poured their souls into who turn around and post snarky/insulting responses that ended up getting them into even more hot water. I always wondered why they didn't respond with their clearly well thought out reasoning behind what they built instead of the snark, even if the original comment wasn't in good faith either. I understand them a little better now.

It's def valid to ask about the value of projects like this, but I think "Please delete this project, as you are actively making the world worse." isn't the right way to start that discussion if that was your intent. I also detailed my thoughts about the whole industry a little further down so I'll avoid duplicating that.

Re: Show HN: Sonauto API – Generative music for developers

#53
post #10

Earlier quoted context omitted.

For the consumer stuff: It's fun, and IMO that's enough. Not every song has to be peak artistic quality pushing the world forward, sometimes it's enough to bring a smile to a friend's face by making a song about them. If you think their art is slop you shouldn't have to listen to it (IMO Spotify et al should have an optional "no AI music" filter for now). For the API: I think this could be integrated into artists wor…

the reason a song from a friend makes you happy is directly related to the effort behind it, this is totally meaningless.

The reason anything makes anyone happy is completely subjective, as evidenced by the many people who have told us our app made them and/or their friends and family happy.

Re: Show HN: Sonauto API – Generative music for developers

#55
I'm not going to comment on the technical side of things, which is way beyond my technical comprehensions skills, and I'm sure it required a considerable amount of brain, time and energy to reach similar results.

But music production and distribution is (actually, was) my home turf, so here's my two cents on the topic:

I've already heard music qualitatively on par with the tracks available on your demo page. I've heard it way more than I truly wanted or felt it was necessary, at least once a day while tracking on pro tools hundreds of albums you've never ever heard of, in studios in France and LA, for years.

It was made with people with the best intentions, coming from all sorts of walks of life, and yet it was obvious from the first note they played that they were condemned to the oblivion, their music destined to be basically never heard by anyone.

And this has been done every day, multiple times a day, in every studio around the world, since the '60s.

20% of Spotify music has never been played once. IIRC less than 40% has been played more than once.

There's a genuinely humbling scene in the 2002 documentary "Scratch" where DJ Shadow, a world-renowed DJ and producer, wades trough stacks of EPs out of a record store in NY that have never, ever been played once[1], which perfectly captures how little of the musical output being recorded we actually get to listen to.

Making music is very easy. Making music people want to listen to is hard, mind-bogglingly so. For every whitebread pop track you've heard on the radio, there's thousands of other similar tracks that have been discarded by an A&R, a radio DJ, some label, or simply by the audience.

I'm saying this with no ill feelings towards you or your work, but I can't concieve even the flimsiest of reasons why anyone would ever listen to (or license/sync/track/ ) any of those generated songs once the novelty of "music made by the AI" is gone.

[1]https://www.youtube.com/watch?v=1gpKYnRdf0A&t=6s

Re: Show HN: Sonauto API – Generative music for developers

#56

I'm not going to comment on the technical side of things, which is way beyond my technical comprehensions skills, and I'm sure it required a considerable amount of brain, time and energy to reach similar results. But music production and distribution is (actually, was ) my home turf, so here's my two cents on the topic: I've already heard music qualitatively on par with the tracks available on your demo page. I've he…

> I can't concieve even the flimsiest of reasons why anyone would ever listen to (or license/sync/track/ ) any of those generated songs once the novelty of "music made by the AI" is gone.

Easy: Independent/single-dev operations needing some quick background music for a project (game, whatever)

Re: Show HN: Sonauto API – Generative music for developers

#57

Earlier quoted context omitted.

There's so much real independent music out there that actually has meaning. I hope you didn't tell your friend you wrote the song, because if someone tricked me into listening to generated not-art and I found out afterwards, I would consider them a liar. What your friend did, using generation for inspiration for real music he creates is fine. But if someone gifted me an AI generated song I would ask why they didn't p…

The problem with AI music, and in fact AI in general, is that weve spent the last few decades aggressively attacking the idea that art should get paid for at all and yet people still do it, because they love it. So musicians work for pennies, and yet people still need to replace them with a machine. So even if you just pay someone else to make you a song, its not really any more expensive than this. Same with paintin…

The problem with real music, is that it requires a hefty amount of musicians to establish a genre. This amount could be somewhere in the range of 100 to 1000 musicians.

When this critical number is not amassed then the genre effectively dies.

With A.I. we can resurrect dead genres, but not only that, we can combine genres together, popular genres with one another, also popular and unpopular genres or popular and dead genres.

Using A.I. for music is easier and much faster than traditional means, and this could greatly reduce the critical mass of musicians to support a genre. It could be reduced as much as 10 times, or 100 times, like one person creating 10000 songs or something similar.

By trying to compare A.I. music to traditional music, you are comparing 10 songs a real band makes, with 10000 songs an A.I. (human) musician makes. It's apples and oranges comparison.

I don't see why human music cannot be a genre, the best of all genres but just one, and an innumerable amount of A.I. genres which may not be so good, but they are infinite.

The real human music genre might be the best forever or just for the next 3 years, but so what? Let there be more genres some good some bad. No one is gonna listen to a cheap copy of an already existing song of an already existing genre, but songs already in existence should be used to train A.I. weights.

Regarding A.I. weights, smaller models forget much of the information they are trained on, and they are cheaper, faster and easier to be fine-tuned, also probably easier to apply RL reasoning on. In that way, A.I. musicians (or real musicians) could run the model in their computers and use it as an instrument instead of relying in companies with big models, slow and expensive.

And some times big and inefficient models copy text/code/music verbatim from the training data. But this is a bug, when small models become competitive enough, most people are gonna use those. They might even carry them around, like a personal band always ready to make melodies for them.

Re: Show HN: Sonauto API – Generative music for developers

#58

I'm not going to comment on the technical side of things, which is way beyond my technical comprehensions skills, and I'm sure it required a considerable amount of brain, time and energy to reach similar results. But music production and distribution is (actually, was ) my home turf, so here's my two cents on the topic: I've already heard music qualitatively on par with the tracks available on your demo page. I've he…

> I'm saying this with no ill feelings towards you or your work.

I can. It’s predatory behavior, performed by people looking to steal and cash in on something they have neither the skill, understanding, or love to make on their own.

Re: Show HN: Sonauto API – Generative music for developers

#59
post #11

Earlier quoted context omitted.

I’m skeptical about how much value AI art is going to really contribute to humanity but as a lifelong opponent of copyright I have to roll my eyes when I see people arguing against it on behalf of real artists , all of whom are thieves in the best case and imitators in the worst.

Yeah every musician has a story of writing a new song, bringing it to the band, and they say "oh, this sounds just like [song]." It's almost impossible to make something truly novel.

I have written and performed many songs over many bands. At no point did anybody compare my work to any other artist's work, because it is genuinely unique.

Re: Show HN: Sonauto API – Generative music for developers

#60

I'm not going to comment on the technical side of things, which is way beyond my technical comprehensions skills, and I'm sure it required a considerable amount of brain, time and energy to reach similar results. But music production and distribution is (actually, was ) my home turf, so here's my two cents on the topic: I've already heard music qualitatively on par with the tracks available on your demo page. I've he…

> I can't concieve even the flimsiest of reasons why anyone would ever listen to (or license/sync/track/ ) any of those generated songs once the novelty of "music made by the AI" is gone. Easy: Independent/single-dev operations needing some quick background music for a project (game, whatever)

This is already easily solved by using royalty-free music or by licensing pre-made music from numerous publicly available sound libraries online -- with the added benefit of supporting actual musicians instead of plagiarist tech middlemen.
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