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Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

cs16.samke.me

51–60 of 148 posts

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#51

Very nice! I installed CS 1.6 last year again, after almost 15 years of not playing, and now I almost play every day 10 - 15 mins against bots to clear my mind. To make it more fun I even created my own bot team and a whole tournament where I play against all the pro teams of the ±2008ties. I also rediscovered a map I created back then on a super old hard disk - never thought that with almost 40 I would still play it…

I also haven’t touched CS 1.6 for 15-16 years, it will be cool to try it. Is it possible to run it on Mac M1 or I need a VM? Also, can you recommend any resources where I can read how to setup and configure bots? TY!

Back in the days on lan parties there was what we called "the russian version" that only had question marks in the installation dialog (Because of unsupported fonts most likely) which had Z-Bot included.

That's probably this one: https://archive.org/details/cs-1_6_z-bot

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#52

Just looking at this makes me feel like a noob. I tried installing CS 1.6 20 years after launch roughly and it was pointless trying to compete.

That's because the servers that are left are filled with die-hard players that know the maps, and every little quirk about the gameplay to the pixel level... There still a lot of fun in there, some mini games, more esoteric modes, deathmatch... The other characteristic of many server is that they are modded to the gills, and in some cases the work that has been done on the game over the years ends up giving some very pleasant surprises...

I logged in about 120 hours in 2024 after not playing for 12 years, and everything was different and the same. You got a lot of 30-something's playing after office hours, keeping the servers alive, and like I said, some servers are at a completely different level, I had so much laughs and met quite a few new people...

I recommend to look a bit more and I'm sure you'll find a few servers to stick around to, even if you get headshotted by an AWP from across the map on each round.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#53
post #51

Earlier quoted context omitted.

I also haven’t touched CS 1.6 for 15-16 years, it will be cool to try it. Is it possible to run it on Mac M1 or I need a VM? Also, can you recommend any resources where I can read how to setup and configure bots? TY!

Back in the days on lan parties there was what we called "the russian version" that only had question marks in the installation dialog (Because of unsupported fonts most likely) which had Z-Bot included. That's probably this one: https://archive.org/details/cs-1_6_z-bot

https://down-cs.su/clean.php

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#54
post #37
post #35

Good job! But it reminds me of the dreaded VGUI.dll. (0_0) For those who wrote code for the GS engine it's probaby one of the worst experiences.

It didn't get much better in Source either, much to my dismay.

They also added, like, 80MB DLL (AFAIR, chromium) just to render HTML MOTD at some point.

I personally had to rewrite most of mod's VGUI code to make it less leaky and more usable, and not once have I thought of using CSS instead of those INI-style theme configs. But CSS is too complicated to parse (and no one will use that anyway). :(

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#56
I've been eagerly awaiting the opportunity to expand my collection!

https://alexbsoft.github.io/win95.css/ windows 95

https://botoxparty.github.io/XP.css/ windows xp

https://cs16.samke.me/ counter strike 1.6

https://edwardtufte.github.io/tufte-css/ edward tufte

https://jdan.github.io/98.css/ windows 98

https://khang-nd.github.io/7.css/ windows 7

https://micah5.github.io/PSone.css/ playstation one

https://nostalgic-css.github.io/NES.css/ nes

https://sakofchit.github.io/system.css/ apple system

https://thesimscss.inbn.dev/ the sims

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#57
post #54
post #37

Earlier quoted context omitted.

It didn't get much better in Source either, much to my dismay.

They also added, like, 80MB DLL (AFAIR, chromium) just to render HTML MOTD at some point. I personally had to rewrite most of mod's VGUI code to make it less leaky and more usable, and not once have I thought of using CSS instead of those INI-style theme configs. But CSS is too complicated to parse (and no one will use that anyway). :(

Originally it used Windows's built-in embeddable IE thing, which as you can imagine was not stellar for security. IIRC there have been some incidents with bad servers serving up MOTDs that exploited vulnerabilities in Trident to execute arbitrary code.

I believe they switched to Chromium while preparing for the OS X port. You'd think this would be good for security, but they then proceeded to update to the latest version approximately once a decade.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#58
post #6

I was watching my son play Half Life 2 recently and it occurred to me how much more real or immersive it seemed when the menus and such had this style and they look like actual computer system UI. Dated maybe, but they feel industrial and real.... and easy to use all in one. Meanwhile many games have hyper stylized menus with flowery wingdings all over them and makes it unrealistic / a horrible experience / chore.

> many games have hyper stylized menus with flowery wingdings all over them

It can work depending on the style/tone of the game.

The real problem, in my opinion, is all the games nowadays with perfectly flat, generic, colorless UIs with absolutely no style or identity. Nintendo has been doing this a lot, for example.

Re: Show HN: Cs16.css – CSS library based on Counter Strike 1.6 UI

#60

Isn’t this technically the original _Steam_ UI, not just Counter Strike?

True, but the original Steam was created for managing updates to Counter Strike and their anti-cheap system (VAC if memory serves me right). Also back when having a low WON ID (now SteamID) was a badge of honor (like having a low Slashdot account ID).
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