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Show HN: Factorio Blueprint Visualizer

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51–60 of 108 posts

Re: Show HN: Factorio Blueprint Visualizer

#52
post #18

I am a bit sad I finished factorio space age, it was such an amazing game, I wish I could have spent more time on it. All good things have an end. I really hope Wube could make it more interesting to play in multiplayer, in games of 50 or 100 players, unfortunately there are no incentives for it. I suggested to add some resources trading and currency, coupled with a land ownership system, to prevent trolls and scale…

> Unfortunately mods are not very good quality, or too difficult to enjoy.

Most of my playtime in Factorio is with overhaul mods, there's a lot of quality content there. I'm not sure how many of them have been brought to 2.0 or even will be. I'm curious where you think quality lacks.

Space Exploration has been my favorite, but Ultracube, Krastorio2, and Nullius were all quite fun. I'll admit I haven't finished Ultracube and Nullius, but I have restarted my Ultracube run in 2.0.

> Space age is interesting because new planets are being added by fans, but I don't think they're going to be as well designed and really bring anything interesting.

Check out Maraxsis and/or Cerys, these were the kinds of planet mods I was hoping for in Space Age. Maraxsis is an ocean planet and you build underwater and in deep trenches, and the planet's building has a base 50% quality. Cerys is a moon of Fulgora that's really quite small and it's more of a puzzle than anything.

Re: Show HN: Factorio Blueprint Visualizer

#53
post #29

Earlier quoted context omitted.

I agree that the visual style was not for me. I had a much better time with satisfactory, which is quite pretty. It also spares you the threat of factory destruction.

I like the threat of factory destruction. It adds to the flavour, and makes designing the factory not just about pure optimisation

Agreed. I started playing Satisfactory a few years ago, before I ever picked up Factorio. And I played A LOT of Satisfactory. Into the thousands of hours.

I'm currently at a couple hundred hours into Factorio and I can safely say I like it better. It is way more polished and way more in-depth. It has definitely had much more time to mature and respond to user feedback. Also the threat level keeps it more interesting. But I do find Satisfactory much more beautiful, and I think the idea of having belts go directly into/out of buildings, etc, without the need for inserters, a much better style than inserters.

Re: Show HN: Factorio Blueprint Visualizer

#54
post #36
post #29

Earlier quoted context omitted.

I agree that the visual style was not for me. I had a much better time with satisfactory, which is quite pretty. It also spares you the threat of factory destruction.

Satisfactory is on my list, once I replace my ~10 year old GPU.

Which one do you have? A friend recommended Satisfactory but all I have is a 5970 and an M4 Pro lmao

Re: Show HN: Factorio Blueprint Visualizer

#55
post #53

Earlier quoted context omitted.

I like the threat of factory destruction. It adds to the flavour, and makes designing the factory not just about pure optimisation

Agreed. I started playing Satisfactory a few years ago, before I ever picked up Factorio. And I played A LOT of Satisfactory. Into the thousands of hours. I'm currently at a couple hundred hours into Factorio and I can safely say I like it better. It is way more polished and way more in-depth. It has definitely had much more time to mature and respond to user feedback. Also the threat level keeps it more interesting.…

Factorio has "loaders" but they're not enabled in the default game, but easy enough to add with a mod (some do as part of the mod, some enable just them, some even try to make them balanced).

https://mods.factorio.com/mod/loaders-modernized or https://mods.factorio.com/mod/vanilla-loaders-hd or this one made by a Wube developer: https://mods.factorio.com/mod/aai-loaders

Re: Show HN: Factorio Blueprint Visualizer

#58
post #26
post #18

I am a bit sad I finished factorio space age, it was such an amazing game, I wish I could have spent more time on it. All good things have an end. I really hope Wube could make it more interesting to play in multiplayer, in games of 50 or 100 players, unfortunately there are no incentives for it. I suggested to add some resources trading and currency, coupled with a land ownership system, to prevent trolls and scale…

How many hours did it take you to finish space age?

I'm also surprised they already finished it. Without rushing, we're playing for many weeks now, not every evening but then during christmas holidays a lot so maybe that evens out, and are about to go to Aquilo (4th planet, or place to visit idk, out of the 6 new ones)

Re: Show HN: Factorio Blueprint Visualizer

#59
post #48

Earlier quoted context omitted.

I downloaded the demo for Factorio last night and suddenly it was two in the morning. Amazing game, I'm scared to buy it.

Just wait until you start hearing the birds.

Who needs an alarm clock when there's always the damn birds to tell you when it's bedtime

Re: Show HN: Factorio Blueprint Visualizer

#60
post #42
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

I wonder if a mod that changes the graphics to a visual style shown in the link (I'm thinking the Carbot graphics [0] swap for StarCraft 2 in terms of scope) would make it feel more to your liking. [0] https://news.blizzard.com/en-us/article/23053098/starcraft-c...

Probably yes!
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