Show HN: Winamp and other media players, rebuilt for the web with Web Components
51–60 of 65 posts
Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#52Earlier quoted context omitted.
There are use-cases were encoding is a huge cost centre, like with user generated content, and so we wanted to make sure you could still build on Mux with that type of model. The tradeoffs for using free encoding are listed here though: https://docs.mux.com/guides/use-video-quality-levels . The free (basic) encoding still has charges for storage and delivery also. We hope that by helping you reduce costs when getting…
Mux looks very interesting to me, as a light user of Video.js, but when I put in my entirely normal .org.uk email address for an account signup I get "There was a problem with your request. Please try again." with no further explanation?
If you don't mind sending a screenshot or other details to support@mux we'll figure out what's happening. Edge cases always seem to reveal themselves when someone else is looking at it.
Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#53Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#54Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#55Site looks great. I checked audio, HTML, and selected a dark primary color (purple) and the first thing I see is unusable in terms of color contrast. I would expect a tool that looks this slick to work smarter OOTB.
Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#56If you only care about music (not videos) then you might also have a look at https://webamp.org/ You don't even need to "compile" or do anything fancy to "integrate" it : just include it (of course you might generate the playlist in your app) ! e.g. Music const webamp = new Webamp(); webamp.setTracksToPlay([ {url: "http://example.com/The%20Gathering%20-%20Travel.mp3", defaultName: "The Gathering - Travel", duration:…
Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#57Since there are video experts around in this thread, does anyone know if there are implementations out there for a player that enables fast smooth scrubbing with audio, similar to how you can scrub and/or watch the timeline at 16x in Adobe Premiere. I guess one needs to eagerly load something like a 16khz mono audio track and some sort of 1fps sprite or 240p video format with I-frames only to switch to on scrub.
Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#58Site looks great. I checked audio, HTML, and selected a dark primary color (purple) and the first thing I see is unusable in terms of color contrast. I would expect a tool that looks this slick to work smarter OOTB.
Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#59The title was confusing to me, Winamp is the least impressive of these examples. This looks great overall - congrats!
Re: Show HN: Winamp and other media players, rebuilt for the web with Web Components
#60Mux looks nice, but I don't trust a company to keep a free video encoding tier, so I won't be building anything on it. The on-demand encoding for users seems a bit bananas to me too resource wise. The starter model buys you $100 worth of credits for $10. It all just seems a big bait and switch in the making- I can't trust a company that seems to burn money on the daily anymore. At least charge me -something-, I know…
> a section on their site explaining how they are able to undercut everyone in the business and still keep going
This is great feedback that I'm putting on our todo list. We should absolutely have this.
We'll never put pricing out there that we can't handle with our economics, or at least have a clear path to supporting. All of our volume pricing is available publicly, so you should never be bait-and-switched if you're understanding concepts like credits. This is in contrast to some of our competitors that regularly surprise users with new pricing when they hit scale. I hate that so much.
Under the hood we use just-in-time encoding and other advanced optimizations that do give us an edge. Not to mention economies of scale. Writeup to come.
But a challenge comes in customer perception. Some of our customers understand encoding and it's cost, plus the benefits it brings like adaptive streaming and handling user-generated uploads. Many devs are new to video and expect it to cost the same as uploading an MP4 to S3. Some point to our competitors with no encoding costs, and some even point to Youtube as a reason why it should be cheaper. In the past Mux has been labeled as "the expensive option" because we charged for encoding, so we've been working on new pricing shape (some launched already, some to come) that allows you to come in at levels using less encoding that we can support economically, then elect higher levels of encoding costs/values when you understand if they're worth it to you.
We also think video should be more places than it is today, but video is inherently expensive in comparison to many other costs related to building an app, so we see it as our job to keep pushing costs down and shaping pricing so video is accessible to more use cases.