Live data from Hacker News

Show HN: Domino Fit – Domino Tiling Puzzle

dominofit.isotropic.us

51–60 of 76 posts

Re: Show HN: Domino Fit – Domino Tiling Puzzle

#51

Earlier quoted context omitted.

Tyvm :D. There should be a colorblind mode in the settings (hotkey combo is szs). There's a kid I want to show the game to but he's colorblind too.

The colorblind mode is just using blue instead of green. While it might work for some people, I'd suggest to redesign. Don't convey information with color alone. For example, you could switch the boldness, circle the number, or something else. The goal is to make it playable even if my goal setting is set to grayscale mode. Once you do this, you may be able to get rid of the colorblind setting.

Alternative suggestion: instead of showing the target number, show instead the difference between the current sum and the target.

So 0 would tell me the line is complete. A negative number would show there's an error and I need to remove a piece.

Re: Show HN: Domino Fit – Domino Tiling Puzzle

#52

If you like this style of puzzle, I highly recommend Simon Tatham's Puzzles on android ( https://play.google.com/store/apps/details?id=name.boyle.chr... ). It has implementations of a dozen or so puzzles including a domino puzzle not unlike this one. And it has no ads or microtransactions to boot.

I love this. The app is less than 4MB and with so many puzzle types!

Re: Show HN: Domino Fit – Domino Tiling Puzzle

#55
It’s a nice puzzle, but because the two dominoes only have one fixed orientation some of the puzzles end up being a little too easy as the blocked spaces strongly limit the possible tilings. I think I did at least one without having to look at the row and column counts.

If you’re trying to make this a daily thing then I think I understand that decision on difficulty, and I may have played too many games of magnets in Simon Tatham’s puzzle collection so I may not be your target market. :-)

Re: Show HN: Domino Fit – Domino Tiling Puzzle

#59
A few more bits of feedback after playing it a while:

- Move the "next board" arrow to appear within the playfield. It feels weird to move the mouse outside the playfield just for that, and then back to the playfield to hit the "start" button. Just have them both appear in the same place.

- Rework the progress/trophy icon to make it clear there are 5 stages. It gave me the impression there were 4 stage and that you receive the trophy as a reward after the four stage (when the row of dots is full).

These are relatively minor, though, it's a fun game!

Post reply on HN