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Show HN: Mystery-o-matic – A daily murder mystery to solve

mystery-o-matic.com

51–60 of 68 posts

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#51
post #10

It's a cool idea but it fell a bit flat for me. > However, it's important to note that every clue you view will have an impact on your overall score. Exercise caution and strategic thinking as you navigate through the evidence and interrogate the suspects to piece together the ultimate solution. That sounds great! But what actually happened was I clicked through clue after clue about person X being in room Y at time…

Hi, thanks for the feedback! > That sounds great! But what actually happened was I clicked through clue after clue about person X being in room Y at time Z until I eventually got told what the murder weapon wasn't three times in a row. I didn't feel like I could exercise any caution or strategic thinking; it was just "Nope, this isn't enough information" over and over until "Yes, this is now enough information". I ne…

Dave said: "I saw Bob when I arrived to the kitchen at 9:30"

also

Dave said: "I saw nobody when I was leaving the bedroom at 9:15"

How could he leave the bedroom at 9:15, but arrive to the kitchen at 9:30? Where he was from 9:15 to 9:30? I assume that each transition takes 15 minutes, so that he can't step directly into the bathroom or the living room from the bedroom.

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#52

Cute exercise in timelining and contact tracing. Is this just randomized? It makes no logical sense and seems unnecessarily confusing: > The killer took the murder weapon from one of these rooms: > The gun from the kitchen > The knife from the living room > The poison from the bedroom > The rope from the bathroom Poison (of the pharmaceutical type) is usually found in bathrooms. Knives are found in kitchens, never ne…

The weapons and placement is based on the classic board game "Cluedo"

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#53
post #50

I've long felt that the mystery game genre is cool in theory but doesn't work in practice on computers. Most games end up being menu clickers. Or you have to add puzzles. Which is fun, but a puzzle game isn't the same as a mystery game. Generative AI changes things. It's possible to make a more open-ended game where you can act like a real investigator. Draw up lists of suspects, order forensic tests, call experts, i…

You won't have to wait long, that space is red hot right now. People are rushing to commercialize LLM powered NPC dialoge. nVidia's ACE might cut everyone's lunch though we will see. There is one tech demo which has you piecing together what happened at an accident by talking with the NPCs. There's also a Skyrim mod that replaces all the NPCs with LLM actors. I think the turning point for that technology will be loca…

I think it will be a long long time before we see an LLM generating a genuinely novel, interesting and fun to play mystery game.

Good mysteries involve providing just enough hints so that the player can make the fun leaps of logic and experience "Aha!" moments. People don't want to play the job of a real detective (collect endless witness statements, construct extremely detailed timelines) they want to be the hero in a detective story, making clever deductions.

LLMs might be able to generate characters and dialogue but they're going to struggle to come up with completely new ideas and mystery mechanics like Her Story

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#54
post #53
post #50

Earlier quoted context omitted.

You won't have to wait long, that space is red hot right now. People are rushing to commercialize LLM powered NPC dialoge. nVidia's ACE might cut everyone's lunch though we will see. There is one tech demo which has you piecing together what happened at an accident by talking with the NPCs. There's also a Skyrim mod that replaces all the NPCs with LLM actors. I think the turning point for that technology will be loca…

I think it will be a long long time before we see an LLM generating a genuinely novel, interesting and fun to play mystery game. Good mysteries involve providing just enough hints so that the player can make the fun leaps of logic and experience "Aha!" moments. People don't want to play the job of a real detective (collect endless witness statements, construct extremely detailed timelines) they want to be the hero in…

That is what the tech demo does, each actor has a prompt that includes what that person knows about the situation and how they should dicuss it but the story itself was designed by a human. The prompts for the actors were written to make the discussions interesting and useful for deducing what happened. So perhaps Actor A saw a mysterious man, Actor B heard the noises and has a better idea of the timelime, and a different detective has already examined the physical clues so you can discuss them with that actor.

It's really interesting but it's also of course really easy to break out of sensibility, and hard to properly gamify. Like you said people don't actually want the tedious part of detective work, they want the fun parts that make them feel like Sherlock.

The game Shadows of Doubt is a great example of how the information flow of detective work is really difficult to balance, I think they did a great job but if you run out of really strong clues, clues that link things together, the game becomes a brute force exercise in talking to everyone and asking the same questions.

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#55

Earlier quoted context omitted.

> Slowly piecing together the fates of all the people on the ship is deeply satisfying, sorta like a sudoku puzzle. Return of the Obra Dinn relies completely on the fact that you can make guesses and the game will confirm for your benefit whether or not those guesses were correct. The information you're "piecing together" is not actually present in the game - you have to guess it, and sometimes the game will tell you…

The game is completely solvable with no guessing.

That's just not true. Most of what you do is guessing. There is nothing in the game, for example, that will tell you who the second mate's steward is. You assume that it's the guy who you frequently see standing near the second mate.

There is also no indication in the game of who killed John Naples.

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#56

I've long felt that the mystery game genre is cool in theory but doesn't work in practice on computers. Most games end up being menu clickers. Or you have to add puzzles. Which is fun, but a puzzle game isn't the same as a mystery game. Generative AI changes things. It's possible to make a more open-ended game where you can act like a real investigator. Draw up lists of suspects, order forensic tests, call experts, i…

You might want to take a look at Shadows of Doubt

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#57
post #22

Earlier quoted context omitted.

Hi, thanks for the feedback! > That sounds great! But what actually happened was I clicked through clue after clue about person X being in room Y at time Z until I eventually got told what the murder weapon wasn't three times in a row. I didn't feel like I could exercise any caution or strategic thinking; it was just "Nope, this isn't enough information" over and over until "Yes, this is now enough information". I ne…

I agree a greater variety of clue types would make it more interesting. And then maybe each clue you reveal increases the chances of some failure outcome (e.g. murderer escapes, kills again, etc)? That would definitely prompt more caution and strategic thinking before revealing the next clue.

This could work, but I need to make sure it will change a lot the dynamic (e.g. rewarding/punishing the player)

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#58

Earlier quoted context omitted.

The game is completely solvable with no guessing.

That's just not true. Most of what you do is guessing. There is nothing in the game, for example, that will tell you who the second mate's steward is. You assume that it's the guy who you frequently see standing near the second mate. There is also no indication in the game of who killed John Naples.

> There is also no indication in the game of who killed John Naples

Spoiler alert?

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#59

Really fun game. From a visibility standpoint, I would recommend improving the visibility of the notebook. Once you're deep into it and a lot of boxes are filled, it becomes harder to keep track of checks and crosses. Native dark mode would be nice to have as well. Another nice to have feature, quick clearing the notebook would be nice. I didn't need it this time and I guess refreshing the page does it. but it also c…

These are really good suggestions, I will be taking care of these very soon. Thanks a lot :)

Re: Show HN: Mystery-o-matic – A daily murder mystery to solve

#60
post #44

Earlier quoted context omitted.

Uhm, interesting, but I cannot find any examples of these story/puzzles. Do you know where I can take a look to them?

Mhm interesting, didn't know that it is seemingly just a German thing, only with some editions that are translated. The stories are often very hardcore, but nonetheless we played these as teens after School together or even in school. It's an analogue "card game", one side of the card is known to all who participate which contains the story and the other side is only known to one person which has the solution. The pa…

Actually, a friend got this game, it is quite fun to play in group!
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