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Show HN: SineRider - A game about love, math, and graphing built by teenagers

sinerider.com

51–54 of 54 posts

Re: Show HN: SineRider - A game about love, math, and graphing built by teenagers

#51

If you're into this, you may also be into Graphwar https://store.steampowered.com/app/1899700/Graphwar/

Built by my buddy Zane! Back in 2014 we were making these games simultaneously and trading notes!

(sorry Zain, if you're reading this, I just noticed I misspelled your name)

Re: Show HN: SineRider - A game about love, math, and graphing built by teenagers

#52
post #29

Earlier quoted context omitted.

Can't you just change it yourself? Change the stylesheet in your web browser.

You can also code the entire game in your web browser yourself, but that wasn't the point of the comment.

That's true. At the same time, what if everyone requested the creator to change the font of their game? I don't have a problem with it at all, i was just thinking maybe for a simple change like the font it would probably easier just to do it for yourself.

Re: Show HN: SineRider - A game about love, math, and graphing built by teenagers

#54
post #14

[cowboy bepop theme music plays] It's not obvious you can just go back and edit the formula already. Also it will be hard to do neat tricks if the sampling positions are not fixed on the x axis in world space.

Actually the visible sampling positions are a visual artifact independent of the physics, which samples the graph directly rather than using a polygon collision test. So neat tricks are very possible! The game should (should!) produce deterministic results independent of screen size or computer speed.

But how is the user supposed to see that if the rendering is arbitrary and misleading?

Seriously this is the kind of bullshit that makes normal people hate programmers because you miss the point entirely while thinking you're on it.

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