Earlier quoted context omitted.
Oh wow this is awesome. I got through the first few levels and would like to complete it later... Also, is this the same as the 2015 'bitmap logic simulator'? I found this while reworking reso awhile back: https://realhet.wordpress.com/2015/09/02/bitmap-logic-simula...
Yes, I also posted the progress there. The 8bit cpu example runs perfectly in my “game”. I’m rewriting it to Unity and there I can run the 8 bit cpu from that blog with about 14000 ticks per second. We’re planning to create a game around it with few dozen of levels, including controlling robots, traffic lights, a bowling pin sorter and tanks/units in a tiny top-down shooter (where programs from players play against e…
An idea I had (but never finished) was to let Reso interface with GPIO pins (say, on a Raspberry Pi) so people could interface their virtual circuits with their real circuits. I think that'd be really cool (if that is possible with Unity)