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Show HN: I made a little digital circuit simulator that operates on PNGs

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51–54 of 54 posts

Re: Show HN: I made a little digital circuit simulator that operates on PNGs

#51

Earlier quoted context omitted.

Oh wow this is awesome. I got through the first few levels and would like to complete it later... Also, is this the same as the 2015 'bitmap logic simulator'? I found this while reworking reso awhile back: https://realhet.wordpress.com/2015/09/02/bitmap-logic-simula...

Yes, I also posted the progress there. The 8bit cpu example runs perfectly in my “game”. I’m rewriting it to Unity and there I can run the 8 bit cpu from that blog with about 14000 ticks per second. We’re planning to create a game around it with few dozen of levels, including controlling robots, traffic lights, a bowling pin sorter and tanks/units in a tiny top-down shooter (where programs from players play against e…

Oh wow yeah, this is really impressive. I love this! Do you plan to submit your game on Steam or anywhere like that?

An idea I had (but never finished) was to let Reso interface with GPIO pins (say, on a Raspberry Pi) so people could interface their virtual circuits with their real circuits. I think that'd be really cool (if that is possible with Unity)

Re: Show HN: I made a little digital circuit simulator that operates on PNGs

#52

Have you tried http://Circuitverse.org ? It's by a friend who initiatally built a digital circuit simulator and then turned it into a GitHub like collaborative website.

I have not, but I would have loved this when I took Digital Logic courses. Very cool stuff

Re: Show HN: I made a little digital circuit simulator that operates on PNGs

#53

Earlier quoted context omitted.

Yes, I also posted the progress there. The 8bit cpu example runs perfectly in my “game”. I’m rewriting it to Unity and there I can run the 8 bit cpu from that blog with about 14000 ticks per second. We’re planning to create a game around it with few dozen of levels, including controlling robots, traffic lights, a bowling pin sorter and tanks/units in a tiny top-down shooter (where programs from players play against e…

Oh wow yeah, this is really impressive. I love this! Do you plan to submit your game on Steam or anywhere like that? An idea I had (but never finished) was to let Reso interface with GPIO pins (say, on a Raspberry Pi) so people could interface their virtual circuits with their real circuits. I think that'd be really cool (if that is possible with Unity)

Yes, I want to create an actual game on steam around it. We’re working on it on our spare time in our company, self-funded. Spare time is rare though, so I don’t know when it will be finished.

Interfacing with real hardware is a neat idea, I wonder what people would do with it

Re: Show HN: I made a little digital circuit simulator that operates on PNGs

#54

We’re also working on something like this, but we’re making a game around it https://charperbonaroo.github.io/bls/#0

Very cool. One piece of feedback is that it took me an embarrassingly long time to figure out that "edit" was not selected. Since it's highlighted (in red), I tried to edit the circuit on the screen to no avail.

I’m surprised I haven’t heard this feedback earlier. You’re righht.
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