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Show HN: Final Touch

finaltouchapp.com

51–60 of 121 posts

Re: Show HN: Final Touch

#51

I would buy this if the price was lower. Perhaps around $7.99, to make it £5 in the UK, more or less. Fantastic idea, fantastic site. Well done.

I'm curious on the poster's behalf; what about $9.99? Would you still buy it right now? Would an extra pound put you off that much?

Re: Show HN: Final Touch

#53
post #3

Hello HN peeps. I would like to invite you to a little experiment. I have created probably the smallest niche app on the mac app store and I would like you to help me sell and optimize the marketing around it. Now you might think, "who does this guy think he is? – doesn't he know I have my own business to run?" and you are right it would be unfair to just ask you to help me market my product. So instead I would like…

Just tweeted it out. I've got mostly designer followers so hopefully it boosts you a bit! It got >100 clicks in the first minute so now we'll see if you get some sales :)

Re: Show HN: Final Touch

#55
post #24
post #23

15.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.

As a software developer, I find it depressing that people would find 16$ (about 15 minutes of billable work?) too much for an application that, presumably, would be used all the time by people who need high precision pointing.

It's depressing but it's the reality of the Mac App Store. Huge companies are shipping games for under 10 bucks, so even though it's sad, you have to scale your price with the overall economics.

On the iOS App Store it's even worse. I actually heard a good quote once: "if your app is amazing, make it 99-cents. If it's shit, make it $2.99."

Re: Show HN: Final Touch

#56
post #3

Hello HN peeps. I would like to invite you to a little experiment. I have created probably the smallest niche app on the mac app store and I would like you to help me sell and optimize the marketing around it. Now you might think, "who does this guy think he is? – doesn't he know I have my own business to run?" and you are right it would be unfair to just ask you to help me market my product. So instead I would like…

Just tweeted it out. I've got mostly designer followers so hopefully it boosts you a bit! It got >100 clicks in the first minute so now we'll see if you get some sales :)

Dude thnx and love your writing btw.

Re: Show HN: Final Touch

#57
Breathtaking design. Minor suggestions...

Tighten the headline: "Instantly change your mouse precision."

On the Support page: 1) respell "Suppport" 2) add a space to "FinalTouchsupport" 3) shorten "Adobe CS1 [...]" to "Adobe CS3+" and 4) drop the ".php"

Re: Show HN: Final Touch

#58
post #35
post #17

A great idea, both the app and this post! Unless the unobstrusiveness is the main selling point, I would drop "A small unobtrusive app that allows you to" from the description and just go with "Achieve unrivaled precision with your mouse". You could list the fact that it is unobstrusive further below.

Maybe something more succinct, like "Unrivaled Mouse Precision".

I understand your idea of making the title as less wordy as possible but in terms of SEO it's not always the best strategy (never actually?). Assuming you want to use SEO as a marketing tool, your title shouldn't come from an idea you had but from actual data. You need to go through keywords on https://adwords.google.com/select/KeywordToolExternal and see what people are looking for. For the best result, try to use the words with better results on the title and every now and then on the text of the page (the copy if you prefer).

Re: Show HN: Final Touch

#59
post #23

15.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.

Several people have told me that now. Consider it part of the next update if possible

If you start out at $15 for a couple hours (or even a day or two) then shift down to $4.99, your initial customers are going to be FUMING and will rip you apart in the reviews. This is a terrible strategy. Your launch price should be the absolutely lowest you'll ever go, and then increase it from there. You want your early adopters to feel like they got a great deal, not screwed due to price manipulation.

Re: Show HN: Final Touch

#60
post #30
post #24

Earlier quoted context omitted.

As a software developer, I find it depressing that people would find 16$ (about 15 minutes of billable work?) too much for an application that, presumably, would be used all the time by people who need high precision pointing.

Perhaps, if you were expecting to sell one copy @ $16. But your argument is invalid at internet scale. $.99 games sell millions of volume. I'm not going to spend $14.99 on it because there are alternative products for cheaper or free. Demand will dictate the price, I simply suggested that 4.99 might be a better price point but that he should look at the data first.

It's not a game, though. It's a professional utility for gainfully employed designers, who can either expense it to their MegaCorp, or if they're independent, consider it an investment in their career.

Think about how much the Adobe Suite costs. $16 is not too much for this audience.

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