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Show HN: Video Game in a Font

coderelay.io

51–60 of 79 posts

Re: Show HN: Video Game in a Font

#53

Somebody should do a speedrun of this game. Is copy pasting considered tool assist?

The copy paste exploit was banned in official speedruns by the committee. Macros are still allowed though and there is a lot of community backlash because of this being so similar to copy paste in practice.

Re: Show HN: Video Game in a Font

#54
I just looked into that code relay thing, and it sounds really cool. Do you have any examples of contributions or things people accomplished with it yet? I'm finding it hard to imagine what could be accomplished in just 5 minutes a day.

Re: Show HN: Video Game in a Font

#55
(edit, typing into the box where the pictures happen is easy enough, it's just typing in the bottom box that is very awkward because of constantly scrolling back up to see tiny changes.) Sadly this is very difficult to play on mobile.

Re: Show HN: Video Game in a Font

#57
post #12

this is a great abuse of GSUB tables just van rossum’s rubik’s cube is another recent example of font layout gone too far: https://twitter.com/justvanrossum/status/1340960087750402048...

And that tweet led me down a rabbit hole, to this: https://www.darkmoondice.co.uk/collections/handmade-dice-set... Sorry, waaay off-topic, but I've never seen such incredible D&D dice!

Very pretty and very expensive dice! Possibly a good present for a Tabletop RPG fan

Re: Show HN: Video Game in a Font

#59
Best quote from the author's article explaining how it was done (even though by his own admission he didn't follow his own advice in the case):

"If you want to make a game, make a game. If you want to make a game engine, make a game engine. But never, ever, make a game engine to make your game!"

I spent a good five+ years working on my own game engine to make my own games with it. Never finished a single game, or the engine-- but it was a fun learning experience so there's that.

Re: Show HN: Video Game in a Font

#60

Best quote from the author's article explaining how it was done (even though by his own admission he didn't follow his own advice in the case): "If you want to make a game, make a game. If you want to make a game engine, make a game engine. But never, ever, make a game engine to make your game!" I spent a good five+ years working on my own game engine to make my own games with it. Never finished a single game, or the…

It's a much better quote than the annoyingly common, "Don't write a game engine!"

If you work in games or want to work in games, writing a game engine is a very valuable experience. Probably the best thing you can work on for personal growth.

That said, I think you get substantially more value out of the experience if you've already gotten your feet wet making games with a commercial engine.

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