Live data from Hacker News

Show HN: WebGL simulation of rainy autumn day/evening

pluvoir.netlify.app

51–60 of 65 posts

Re: Show HN: WebGL simulation of rainy autumn day/evening

#54
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

yo i love everything on codrops especially these. thank you for sharing with the world :)

Re: Show HN: WebGL simulation of rainy autumn day/evening

#55
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

I am totally blown away by this - I just had WebGL pegged as 'draw shapes on canvas, sometimes with colour'. Thank you :-)

You should check https://www.shadertoy.com/, you will be amazed :)

Re: Show HN: WebGL simulation of rainy autumn day/evening

#56
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

Brilliant

Re: Show HN: WebGL simulation of rainy autumn day/evening

#57
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

Brilliant

I wish this was what I was doing!

Re: Show HN: WebGL simulation of rainy autumn day/evening

#58

The drops flicker in OSX Chrome 84 for me. Works in other browsers. Not surprising though. This 2017 Macbook Pro's integrated gfx (Intel Iris Plus Graphics 640 1536 MB) seems incapable of rendering any 3D games after 2010 without flickering at some point. It's one reason I'm still playing Morrowind (2002).

My 2014's Intel graphics handles games newer than that without graphical artifacts... Unity games in particular are usually fine.

However, if you're already playing Morrowind (or OpenWM) then you don't really need anything else.

Re: Show HN: WebGL simulation of rainy autumn day/evening

#59
post #31
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).

It’s taking a really impressive tech toy and making it a product. You’d be surprised how much work the second 80% is.

Re: Show HN: WebGL simulation of rainy autumn day/evening

#60
post #31

Earlier quoted context omitted.

Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).

It’s taking a really impressive tech toy and making it a product. You’d be surprised how much work the second 80% is.

This website itself seems more like a tech toy than a product though?
Post reply on HN