Show HN: WebGL simulation of rainy autumn day/evening
51–60 of 65 posts
Re: Show HN: WebGL simulation of rainy autumn day/evening
#52The sliders don't work on Google Chrome on Android 10.
Re: Show HN: WebGL simulation of rainy autumn day/evening
#53That looks / sounds great! Are the sounds based on samples, or procedurally generated?
Re: Show HN: WebGL simulation of rainy autumn day/evening
#54Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…
Re: Show HN: WebGL simulation of rainy autumn day/evening
#55Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…
I am totally blown away by this - I just had WebGL pegged as 'draw shapes on canvas, sometimes with colour'. Thank you :-)
Re: Show HN: WebGL simulation of rainy autumn day/evening
#56Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…
Re: Show HN: WebGL simulation of rainy autumn day/evening
#57Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…
Brilliant
Re: Show HN: WebGL simulation of rainy autumn day/evening
#58The drops flicker in OSX Chrome 84 for me. Works in other browsers. Not surprising though. This 2017 Macbook Pro's integrated gfx (Intel Iris Plus Graphics 640 1536 MB) seems incapable of rendering any 3D games after 2010 without flickering at some point. It's one reason I'm still playing Morrowind (2002).
However, if you're already playing Morrowind (or OpenWM) then you don't really need anything else.
Re: Show HN: WebGL simulation of rainy autumn day/evening
#59Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…
Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).
Re: Show HN: WebGL simulation of rainy autumn day/evening
#60Earlier quoted context omitted.
Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).
It’s taking a really impressive tech toy and making it a product. You’d be surprised how much work the second 80% is.