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Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

astro.golf

51–60 of 115 posts

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#51

This is a great game! One request: there's a way to turn off the music but the sound effects keep playing. Could you make that button turn off all sound, not just the music? Or add another one to turn off the effects as well?

Thank you - that seems sensible, I'll fix that shortly.

Thanks! That'll make me play this game a lot more. :)

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#52
post #49

Earlier quoted context omitted.

That's good to know. Not sure if that's the case on Android - I don't think it is.

Ah yeah, I'd not clocked your link takes us to the relevant App Store so I'd assumed it was an iOS only game. It's great by the way! I've played a bit of desert golf over the years after reading a HN comment about it, and your game is a delightful improvement =]

Yup, it's a smart link that should redirect to the right platform (hopefully..)

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#53

Earlier quoted context omitted.

Thank you - that seems sensible, I'll fix that shortly.

Thanks! That'll make me play this game a lot more. :)

Presumably you want to listen to music over it?

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#54

Earlier quoted context omitted.

Thanks! That'll make me play this game a lot more. :)

Presumably you want to listen to music over it?

Mostly I just want to play it in situations where my phone making sounds might bother people.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#55

I remember playing a game like this when I was a kid (25ish years ago) at school, except it wasn't golf, but rather a two player game where you shot gravity-assisted missiles at each other (think Worms-in-space). I remember it being on an Acorn Archimedes, but it may have been a PC.

It was called !Gravity on the Acorn Archimedes. It was written in BASIC (and possibly some assembler) and I remember it being a popular game at school to hack - change the number of planets, acceleration rate etc.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#56

Earlier quoted context omitted.

Presumably you want to listen to music over it?

Mostly I just want to play it in situations where my phone making sounds might bother people.

Can you turn down the volume? On Android, there are separate volumes for games/music/videos, and for notifications - are you on iOS perhaps?

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#58
post #30

I don't know whether you have access to the "Taptic Engine" API on iOS, but a tactile ping when striking the ball and thuds when it hits a planet surfaces could be nice.

That is a nice idea indeed. I'll have to look into it. I'm always a bit concerned about vibration in games since you don't know how intense it will be on different devices: it can be very tacky if it is over-the-top.

Some of the good quality iOS apps that aren't even games use the TE in multiple places, so it definitely can be used tastefully.

Re: Show HN: My first game, minimal procgen gravity golf inspired by Desert Golfing

#60
post #59

Odd bit of feedback for you and others - you should register your domain and put some placeholder content that at least a week before posting the link everywhere. Many corporate firewalls block brand new domains!

That's a really good point. Currently I have astro.golf just set up to redirect, so there's no "content" as such. How do you think that could work?
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