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Show HN: Guilded – build and organize online gaming teams

guilded.gg

51–60 of 64 posts

Re: Show HN: Guilded – build and organize online gaming teams

#52
post #2

We just launched a redesign and ground-up rewrite of Guilded, which makes it easier for gamers to build and organize teams. There are also a bunch of of new features, like fully-featured forums, customizable team dashboards, team streams, and team rosters. On the tech side, the frontend was all written in React 16 + MobX. Besides the redesign and new features, there were a lot of technical goals related to the fronte…

I just want to say that I've always thought you had/have the most beautiful site. One of the boys from your batch at Sixty introduced me to Guilded ~6 months ago and I've been smitten since.

Re: Show HN: Guilded – build and organize online gaming teams

#53
post #47

Yet another gaming community; it's very interesting how these continue to crop up but never end up sticking around. Off the top of my head: Justgamed (oldschool), GotFrag (oldschool), Raptr, Gamurs, Gosu, etc. etc. etc. You probably won't tell me, but how did you get funding? I've done a few esports projects and I even played CS professionally so I have a lot of background in the industry (although I'm doing engineer…

You forgot xfire! The people who brought us Steam Overlay

Re: Show HN: Guilded – build and organize online gaming teams

#54
post #47

Yet another gaming community; it's very interesting how these continue to crop up but never end up sticking around. Off the top of my head: Justgamed (oldschool), GotFrag (oldschool), Raptr, Gamurs, Gosu, etc. etc. etc. You probably won't tell me, but how did you get funding? I've done a few esports projects and I even played CS professionally so I have a lot of background in the industry (although I'm doing engineer…

You forgot xfire! The people who brought us Steam Overlay

Oh yeah, totally forgot xfire was huge!

Re: Show HN: Guilded – build and organize online gaming teams

#55
post #52
post #2

We just launched a redesign and ground-up rewrite of Guilded, which makes it easier for gamers to build and organize teams. There are also a bunch of of new features, like fully-featured forums, customizable team dashboards, team streams, and team rosters. On the tech side, the frontend was all written in React 16 + MobX. Besides the redesign and new features, there were a lot of technical goals related to the fronte…

I just want to say that I've always thought you had/have the most beautiful site. One of the boys from your batch at Sixty introduced me to Guilded ~6 months ago and I've been smitten since.

Thanks :)

Re: Show HN: Guilded – build and organize online gaming teams

#56

I don't really want to look at this at work. Is it only strictly for video games? Teams are big in Magic: the Gathering (yes, Magic Online is technically a video game but for most it's a testing and preparation tool for paper Magic tournaments).

I've played on a MtG team before, good times. It's only for video games now, but I think Magic is something we can/should definitely add.

Re: Show HN: Guilded – build and organize online gaming teams

#58
post #28
post #24

Earlier quoted context omitted.

Yeah, we manually choose games to support right now. It was a goal from the beginning to make it feel like you're immersed into your game's environment as soon as you create a team, which requires us to have metadata and assets for the given games. We do get feedback from users requesting games, and we have analytics on what people type into the game suggestions box, so we tend to pick up games that we're missing pre…

Could you allow users to submit a game? If a user is interesting enough in using your system and having your game in the system, perhaps they would be willing to do the work to gather all the required information. Obviously it would need review by your team, for various reasons, but it might be a viable way to get new games in the system faster, without being too much of a burden to the team.

I do think there will be a lot of interesting cases where we can crowdsource information (particularly around information like popular team comps, hero names, list-type things like that), and will be exploring those more for sure. The toughest part of that work is the image assets since they need to be done in a particular way, but it might be interesting to see how possible it is with some human-based Scale-like API.

Re: Show HN: Guilded – build and organize online gaming teams

#59
post #48
post #47

Yet another gaming community; it's very interesting how these continue to crop up but never end up sticking around. Off the top of my head: Justgamed (oldschool), GotFrag (oldschool), Raptr, Gamurs, Gosu, etc. etc. etc. You probably won't tell me, but how did you get funding? I've done a few esports projects and I even played CS professionally so I have a lot of background in the industry (although I'm doing engineer…

Thanks for the feedback. We're still exploring all of these thoughts as we iterate and learn, so I don't have absolute answers here. Some thoughts, though: > Yet another gaming community; it's very interesting how these continue to crop up but never end up sticking around. We'll continue to see a lot of them crop up and die. I think we'll also see a lot of them crop up and succeed. Gaming is too big now for that not…

Thanks for the reply & good luck, I'm rooting for you guys! :D

Re: Show HN: Guilded – build and organize online gaming teams

#60
post #58
post #28

Earlier quoted context omitted.

Could you allow users to submit a game? If a user is interesting enough in using your system and having your game in the system, perhaps they would be willing to do the work to gather all the required information. Obviously it would need review by your team, for various reasons, but it might be a viable way to get new games in the system faster, without being too much of a burden to the team.

I do think there will be a lot of interesting cases where we can crowdsource information (particularly around information like popular team comps, hero names, list-type things like that), and will be exploring those more for sure. The toughest part of that work is the image assets since they need to be done in a particular way, but it might be interesting to see how possible it is with some human-based Scale-like API…

I wonder if there would be incentive for game development studios to use Guilded?

I can imagine studios like Riot, Blizzard, or Epic signing up for a 'Studio' account. Part of what comes with that role is the ability to add their own games. So now you have a trusted source that could reliably do the game addition work for you.

The incentive for them is a great opportunity to interact with their user base and help foster a tight-knit community. I haven't thought about the details too much but seems like an interesting idea.

Im interesting in what your thoughts would be around that idea?

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