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Show HN: Sleeping Beauty, a 7-day roguelike game

ondras.github.io

51–60 of 101 posts

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#51

It appears that there should be a way to move at an angle? I might have missed it. There are hallways that look like they lead somewhere, but can't move down them. Any hints about them?

standard rogue/nethack movement keys work: y/u/n/b go diagonally.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#53
post #20

I'm colorblind and am having a hard time with the "you attack" vs "enemy attacks (magic)" color choice. Outside of that, I'm digging this.

I agree, the yellow/green/red is rather difficult to distinguish. Aside from altering the colors, it could also use different symbols. In general, it's good to have multiple distinguishing qualities (e.g. color, shape, texture). This helps make things more distinct for all users, not just those who might be colorblind.

Agreed. The overal design direction (have those glyphs "#" as it resembles thorns for a Game of Thorns inside a tower filled with brambles) won over usability in certain cases.

If this was a full-blown game (and not a 7-day proof of concept), I would try to make the combat UI more robust.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#54
post #49
post #25

FYI: A Seven-Day Rogue­like (7DRL) is a rogue­like cre­ated in seven days. That is, the author stopped writ­ing code 168 hours after they started writ­ing code. A 7DRL can be created at any time during the year. How­ever, general agree­ment was reached that it would be fun to sched­ule a spe­cific week for a 7DRL Chal­lenge. http://7drl.org/about/ P.S. I found Haxe by following some of the 7drl entries. But I think I…

> But I think I would like to use Racket to make one one day. That would be neat. Are there any roguelike engines for scheme? Or would you build it from scratch?

I second this question

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#59
post #58
post #56

I'm on the 4th floor but can't seem to go up the stairs to the 5th floor? A staircase leading up is here. And I press '<' but no go.

"Enter" activates a staircase.

.... I guess I have so many other rogue like keys in my head. I swore I pressed '<' on previous stairs but I guess I didn't.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#60
post #55

I've had a few doors spawn along walls with seemingly no purpose..or is there? Bug/never got around to anti-door-logic-placement in 7days? Anyways, great game and well done. Shared with all my friends!

Never got around, right. Most of the levels/rooms are okay-ish with respect to doors. What would you expect of a ruined tower hundreds of years old, filled with brambles and fallen plaster...
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