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Show HN: A text adventure for developers

avausadventure.com

41–50 of 51 posts

Re: Show HN: A text adventure for developers

#41
help Totally stuck on the Javascript declaration. Tried eval and call and apply

EDIT Oh, I'm expected to "cheat." Cute. :)

question Looking at the source, how does the solution to the robot puzzle actually get activated?

EDIT Oh, it's a direct string comparison. Okay.

bug If I try to get the man, I'm told

"You can't see no man here"

bug I can't cut-and-paste the hashed password. That sucks.

bug "disintigrates"

bug I can't cut-and-paste the ascii code. There is no way I am typing all that in by eye.

bugfix If I highlight the code and then right-click before letting go of the mouse I can copy

Re: Show HN: A text adventure for developers

#42

how was this made? is the z-code available? I know there is a parchment javascript library where you can run z-code in the browser.

This really doesn't feel like z-code. It's an extremely simple (probably home-built[1] parser), not as good as z-code's.

[1] Not that home-built is bad. Building your own for fun (and making all the old mistakes) is exactly in the spirit of HN for a side project.

Re: Show HN: A text adventure for developers

#43

Earlier quoted context omitted.

One fun idea for you is to theme it as an IDE and code rather than a classic terminal text adventure? I tried it for an LD a while back but http://www.ludumdare.com/compo/wp-content/uploads/2012/04/Th... didn't really get the text itself to look like code from a squint test, nor get syntax completion finished in time.

That's actually a super cool idea for a developer themed text game. Was it a web based game and is it still playable somewhere?

http://williame.github.io/ludum_dare_23_tiny_world/

I've since been shown a nice IRSSI theme too: http://irssi.org/themefiles/c0ders.png

Re: Show HN: A text adventure for developers

#44

help Totally stuck on the Javascript declaration. Tried eval and call and apply EDIT Oh, I'm expected to "cheat." Cute. :) question Looking at the source, how does the solution to the robot puzzle actually get activated? EDIT Oh, it's a direct string comparison. Okay. bug If I try to get the man, I'm told "You can't see no man here" bug I can't cut-and-paste the hashed password. That sucks. bug "disintigrates" bug I…

I copied it from the chrome dev tools.

Re: Show HN: A text adventure for developers

#45

This is just a pet peeve of mine. I don't understand why you ask "Are you sure you want to leave this page" when I click back, or try to close the tab. I am sure - that's why I tried to leave. edit: fixed typo

Because someone accidentally closing the window would lose all game state.

Re: Show HN: A text adventure for developers

#46
post #38
post #24

Great fun. Quick pointer though - the convention in IF games is to map X (for eXamine) to look at. Kept tripping me up.

This! And tons of other things that would have been better if this had been made using inform.

Do you mean the tool that can be found on inform7.com? That looks really, really painful to write in.

Re: Show HN: A text adventure for developers

#47
Did anybody really understand how to do the javascript thing? Up to now I've only read about people cheating.

edit:

/SPOILER

literally the moment I clicked "send" on this comment I thought about using the console to execute some javascript... welll.

Re: Show HN: A text adventure for developers

#48

Slightly sad to see that "ask man about emacs" didn't work. I was pretty amused by the "Don't know anything about that" when queried about "open source", though. "look at tunnel" should work after opening the tunnel. I love the background changes. Why does "get container" not work? The response didn't give a reason. "Welcome to the developer console; you were kind of expected." made me laugh. ...why can I deploy the…

Time constraints kept us from fleshing out all characters and descriptions. "get container" should give some feedback that you're not able to pick it up, so that'd be a bug then. Deploying the unix beard was a bug initially, but I left it in because I thought it was kind of funny.

> "get container" should give some feedback that you're not able to pick it up, so that'd be a bug then.

It said I couldn't pick it up; it didn't describe, in-character, why.

Re: Show HN: A text adventure for developers

#49

help Totally stuck on the Javascript declaration. Tried eval and call and apply EDIT Oh, I'm expected to "cheat." Cute. :) question Looking at the source, how does the solution to the robot puzzle actually get activated? EDIT Oh, it's a direct string comparison. Okay. bug If I try to get the man, I'm told "You can't see no man here" bug I can't cut-and-paste the hashed password. That sucks. bug "disintigrates" bug I…

> bug I can't cut-and-paste the hashed password. That sucks.

> bug I can't cut-and-paste the ascii code. There is no way I am typing all that in by eye.

> bugfix If I highlight the code and then right-click before letting go of the mouse I can copy

Selecting the text also makes it available for middle-click paste on Linux/UNIX platforms. You can also hit Ctrl-C before releasing the mouse button. But yes, text selection ought to work normally.

Re: Show HN: A text adventure for developers

#50

If you wish to give feedback or ask questions; please go ahead. I and a workmate did this at a work-related hackathon a couple weeks ago.

I had originally submitted this a few days ago (see: http://imgur.com/uCRZuU4), after learning about it from a game-related site (http://www.gnomeslair.com/2014/06/avaus-text-adventure-so-yo...). Never made it to the front page at all. I'm glad it did, eventually.

Should I stick a "Show HN" the next time I find something? I'm hesitant to do so since I wasn't the one who wrote it.

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