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Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

wars.sparklinlabs.com

41–43 of 43 posts

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#41
post #21

Awesome! Now just add first-person view, and a 3D map, and different weapon loadouts, and classes, and... I may be getting carried away.

Haha yeah, there's a lot I could do: Capture the Flag mode, player skins, Twitter/FB authentication to keep scores across games, various weapons, more powerups, ... I'll see how it goes :)

> Twitter/FB authentication to keep scores across games

This is a tech demo of open web standards. Persona! :P

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#42
post #37

Most people just ran around team killing, and I suggest this is because they didn't realize it's a team game at all. Some suggestions: * At the beginning of the screen show a message that tells the player 'You are on team RED' * Add a message for players who are team-killing - like a huge 'TEAMKILL' popping up on their screen. * Also add a penalty to prevent people from team-killing (like a 10 sec respawn delay)

interesting game - tho its very laggy for me, unplayable =(

same here. I'm sure playing from Australia doesn't help, either.

Re: Show HN: Sparklin Wars, multiplayer Web shooter I built over 2 nights

#43
post #6
post #2

I built this little Web game with Node.js, Three.js, Socket.io and various other libs. I wrote an overview of the tech used here: http://sparklinlabs.com/2013/04/craftstudio-beta-release-dat... If you have any particular questions about how anything was built, I'd be happy to detail it. EDIT: By request, I just made the repository public. It's not open source but feel free to check it out if you want to see how it wa…

Nice job, thanks for opening the repo. Simple though the gameplay is, and knowing very little little about {Node,Three}.js, I have to admit the game changed my mind a little about what is possible in "only" javascript.

Another game in a similar vein that came up on HN a couple months ago is http://bombermine.com/ -- that's the game that changed my perspective about the possibilities for javascript MMOs.

Bombermine's source code is not open though, so it's nice the source code for this one is open, to dig in and see the mechanics behind it!

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