Earlier quoted context omitted.
You aren't building your own game if you have a chatbot do it for you.
A classic tale from the music production world comes to mind: "I thought using loops was cheating, so I programmed my own using samples. I then thought using samples was cheating, so I recorded real drums. I then thought that programming it was cheating, so I learned to play drums for real. I then thought using bought drums was cheating, so I learned to make my own. I then thought using premade skins was cheating, so…
Show HN: Ante, a coding agent in a single binary that runs offline
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Re: Show HN: Ante, a coding agent in a single binary that runs offline
#42Earlier quoted context omitted.
A classic tale from the music production world comes to mind: "I thought using loops was cheating, so I programmed my own using samples. I then thought using samples was cheating, so I recorded real drums. I then thought that programming it was cheating, so I learned to play drums for real. I then thought using bought drums was cheating, so I learned to make my own. I then thought using premade skins was cheating, so…
Does prompting an AI music generation service count as making your own songs? I noticed you left that one out of your parable.
Re: Show HN: Ante, a coding agent in a single binary that runs offline
#43Earlier quoted context omitted.
A classic tale from the music production world comes to mind: "I thought using loops was cheating, so I programmed my own using samples. I then thought using samples was cheating, so I recorded real drums. I then thought that programming it was cheating, so I learned to play drums for real. I then thought using bought drums was cheating, so I learned to make my own. I then thought using premade skins was cheating, so…
Does prompting an AI music generation service count as making your own songs? I noticed you left that one out of your parable.
Re: Show HN: Ante, a coding agent in a single binary that runs offline
#44Earlier quoted context omitted.
Does prompting an AI music generation service count as making your own songs? I noticed you left that one out of your parable.
If figma draws you a gradient, are you really a designer?
Re: Show HN: Ante, a coding agent in a single binary that runs offline
#45Re: Show HN: Ante, a coding agent in a single binary that runs offline
#46Re: Show HN: Ante, a coding agent in a single binary that runs offline
#47Earlier quoted context omitted.
Does prompting an AI music generation service count as making your own songs? I noticed you left that one out of your parable.
Does snapping a photo with a camera count as making your own painting?
Re: Show HN: Ante, a coding agent in a single binary that runs offline
#48Hi HN, I'm Mohan from Antigma Labs. Ante is a coding agent that ships as one self-contained ~15MB binary: the TUI, an embedded ripgrep, local PDF/OCR, and a natively managed llama.cpp engine are all inside. No runtime dependencies, no node_modules, no account. - Ante installs a pinned, checksum-verified official llama.cpp build matched to your machine (Metal on Apple silicon; CUDA, Vulkan, or CPU on Linux) and handle…
Re: Show HN: Ante, a coding agent in a single binary that runs offline
#49How good is it to work on building games, compared to existing agents? I am building my own game?
They can one shot entire games, with relatively minor issues.
And obviously asking for small code snippets and integrating them yourself has been well supported for five years.
But in Agent mode... not so much. I was asking frontier models to make simple changes to my Pong game (you know like the one from 1972) and it constantly failed to make simple changes or would break something else in the process.
The main issue is that they can't see what they're doing. Actually one of the agents tried playing the pong game by screenshotting every frame, and it ran for about 20 minutes before I realized what it was doing, and told it to calm down.
It takes about 10 seconds to process an image, so it was running the game at 0.1 frames per second... 600x slower than realtime. The technology is not quite there yet.
If your game is something turn-based though, with discrete States and well-defined transitions between them, they can help out a lot more with that.