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Show HN: Reverse Minesweeper

sunflowersgame.com

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Re: Show HN: Reverse Minesweeper

#42
post #36

There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I f…

it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.

It is also possible to implement minesweeper such that all positions are solvable unambiguously, see https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mine...

Re: Show HN: Reverse Minesweeper

#43

There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I f…

Helpful feedback thanks.

But yes there is always a logical next step to be made that can be fully reasoned out. The hint (lightbulb) icon will show you this step when you are stuck.

Disclaimer the hint system is definitely not perfect yet but should at least point you in the right direction.

Please do send a screenshot if you find yourself stuck again it would be useful for me to improve the deisng

Re: Show HN: Reverse Minesweeper

#44
post #36

There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I f…

it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.

Yes this was possible in minesweeper but something I tried to eliminate in sunflowers. You never have to guess even at the hardest difficulty levels

Re: Show HN: Reverse Minesweeper

#45

Earlier quoted context omitted.

Another example is this Steam game which I play occasionally: https://store.steampowered.com/app/3083300/Proverbs/

From the same developer > https://store.steampowered.com/publisher/divide-the-plunder I particularly like "Mosaic of the Strange" > https://store.steampowered.com/app/3444650/Mosaic_of_the_Str... You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)

Great thanks for sending these

Re: Show HN: Reverse Minesweeper

#46
MSN MESSENGER HAD THIS!

I used to play this with a friend. You would take turns, that is, the mines would reveal themselves in real time, and your turn ended if you missed a mine.

Then the game would call you a slut when it ended, because my friend's MSN was in Swedish and that is the word for "end"

Re: Show HN: Reverse Minesweeper

#47
post #29

I did have to guess. If I'd have known how many mines there were, I wouldn't have though. https://imgur.com/a/idfj1my edit: I'm wrong. Thanks steve.

For everyone: Whenever you think you have to guess, use the hint feature.

In the more advanced levels you essentially have to "guess" then check whether the guess (e.g. using "pencil mode") leads to a valid solution or a conflict.

Re: Show HN: Reverse Minesweeper

#48

Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?

For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.

Re: Show HN: Reverse Minesweeper

#50

There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I f…

I think i experienced the same thing: there appeared to be no logical next step and it was necessary to make a best guess. I probably just didn't see the next step, but I thought it's ok if you have to occasionally guess. Anyway, great game! Congrats, very entertaining, I reckon you have a good chance of going viral.
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