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Show HN: A new kind of FPS aim trainer

openaim.pramit.gg

41–50 of 52 posts

Re: Show HN: A new kind of FPS aim trainer

#41
This seems to suffer from what a lot of vibe coded projects suffer from, which is just a whole lot of unnecessary text everywhere. I find one shot outputs always have a lot of jargon, extra "micro copy" and displays the same information multiple times in multiple places. It makes it difficult at a glance to understand what you're looking at.

I'm not sure what in the training set causes the models to do this, even in my own experience I'll be specific about the feature I'm building and the model will add an unnecessary status message for no reason.

Re: Show HN: A new kind of FPS aim trainer

#47
post #22

Earlier quoted context omitted.

Are you using it on chromium? It's the only browser I get raw mouse events from right now, so other browsers tend to be more choppy. As for the habits, the point of this program is that it ultimately admits that far domain transfer for aim trainers is difficult regardless of what you do, so it tries to optimize in an absolute sense your motor control over your mouse. That way, regardless of scenario you'll have smoot…

Yeah I tried Firefox and Chrome EDIT: Maybe take some inspiration from Three.js? This demo works fine for Firefox and Chrome with a nice, smooth cursor that I'm used to https://threejsdemos.com/demos/camera/first-person

Firefox is definitely choppy for me renderingwise. I use Vivaldi which is Chromium based and the only choppiness comes from the friction of my sweaty wrist on the gamepad. If I hover my wrist and only let it basically rest on the mouse itself, tracking becomes smooth. Changing my hand motion and stance is definitely part of the training process to become a better player.

Re: Show HN: A new kind of FPS aim trainer

#50

This seems to suffer from what a lot of vibe coded projects suffer from, which is just a whole lot of unnecessary text everywhere. I find one shot outputs always have a lot of jargon, extra "micro copy" and displays the same information multiple times in multiple places. It makes it difficult at a glance to understand what you're looking at. I'm not sure what in the training set causes the models to do this, even in…

Yeah, I also notice that a lot in vibe coded apps. Tbf it's what a mid level dev would write as copy if they were given no product requirements. Kinda hard to shift from engineer brain to product brain in the middle of implementation. During a hackathon I kept a PRODUCT.md file with the product "vision", and ask a strong frontier model to put on a "product manager hat" to review the copy before committing changes.
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