Live data from Hacker News

Show HN: Neil the Seal Game

neiltheseal.app

41–50 of 89 posts

Re: Show HN: Neil the Seal Game

#42
I wanted to like it but found it immediately frustrating on mobile:

* The joystick is too sensitive, so it’s hard to keep a straight line, wobbling everywhere instead. The camera makes it worse. I felt that if I kept going I might get motion sickness.

* Despite moving both cars out of the way and getting through, it always marked just one. Took me three resets and had to move Neil back to properly push them and get that done.

* I have played other browser 3D games on mobile but this was the fastest my phone has ever heat up. I didn’t even know it could become this hot this fast, to the point it’s uncomfortable to hold.

Re: Show HN: Neil the Seal Game

#46
post #37

Cute! But the car challenges in Tier 8 feel undoable -- they're a bear to "steer" and can't seem to go more than a short distance before bursting into flames.

I nudged a car exactly into the pool and got no credit for it. It had exploded already though, so perhaps that was the problem?

fixed, must be pre-exploded, made it harder to explode a car.

Re: Show HN: Neil the Seal Game

#47

Earlier quoted context omitted.

I am thinking of changing that cars only explode on slams, so it is easier to nudge on mobile. Desktop is much easier.

I played on desktop and it seemed pretty impossible tbh. They veer around unpredictably when bumped, and explode long before you can plausibly bump them into a pool. Limiting that to slams would definitely help though!

Done

Re: Show HN: Neil the Seal Game

#48

I can tell this is at least partially vibe coded... Out of curiosity, how much did you use AI for this?

I have been building games since the late 90's, this is the first one I used AI Assisted coding, I wouldn't call it vibe coded as I am in control of the code, the implementation, the decisions, and approval.

I am using Codex GPT-5.5 $20p/m.

Post reply on HN