I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great! [0] https://www.gabrielgambetta.com/remakes.html [1…
Your blog entry: https://www.gabrielgambetta.com/remakes.html is wild ! I love the idea. I used Claude Code / Sonnet 4.6 to get back to compile an old DOS game I wrote back around 1991 and for which I had lost the tooling (compiler / linker / notes / build files). It was on my todo list since years, decades even, but I never got to it. With a LLM it was easy: I didn't let the LLM do everything, I used it to find what…
Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
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Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#42I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great! [0] https://www.gabrielgambetta.com/remakes.html [1…
But it gets even wilder, as now creating a Game Boy Advance emulator became a benchmark, https://gbaeval.com/.
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#43I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great! [0] https://www.gabrielgambetta.com/remakes.html [1…
Stunts was the greatest! You could make your own tracks, save replays and (IIRC) even resume gameplay from any point in the replay. My very favorite game of all time.
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#44I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great! [0] https://www.gabrielgambetta.com/remakes.html [1…
Your blog entry: https://www.gabrielgambetta.com/remakes.html is wild ! I love the idea. I used Claude Code / Sonnet 4.6 to get back to compile an old DOS game I wrote back around 1991 and for which I had lost the tooling (compiler / linker / notes / build files). It was on my todo list since years, decades even, but I never got to it. With a LLM it was easy: I didn't let the LLM do everything, I used it to find what…
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#45I can hear the PC Speaker music in my head.... oh man! it was actually available in adlib! https://www.youtube.com/watch?v=ayInv3ZZRak
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#46Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#47In October of 2013, Ross Scott did a review of Test Driver III in one of the early "Ross' Game Dungeon" episodes[1]. IIRC in the video, he mentioned that he's fascinated by game maps to the degree of a slight obsession, and would absolutely love if someone could reverse engineer the game assets and extract the maps. Someone later went on to do just that and responded in the Accursed farms forum, Ross mentioned that i…
The map mentioned there can be found as “Unknown Map” in the dropdown. However, I haven’t yet connected that map to the menu screen. It might be called “Tom’s Test Track,” because that string appears in the disassembly.
Integration into noclip might be easy, because I also have the geometry as a standalone .obj file.
Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)
#48Earlier quoted context omitted.
Read the Readme. They've linked to https://s-macke.github.io/Test-Drive-3-Maps/
this is not jpg or png but some dynamic stuff. It freezes up my phone. Why do you need to complicate the stuff so much? Direct jpg or png could be rendered even by pentium 100 with 32mb of ram...