Live data from Hacker News

Show HN: An interactive map of Tolkien's Middle-earth

middle-earth-interactive-map.web.app

41–50 of 75 posts

Re: Show HN: An interactive map of Tolkien's Middle-earth

#42

As much hate as vibe-coding gets (and most of it is justified), it has also allowed all of us to vibe-code our thoughts to small single-page web apps very easily. Shameless vibe-coded plugs for my own regular usage: 1. https://llm-token-cost-calculator.pagey.site/ 2. https://metrics-memory-usage.pagey.site/

Whatever you're using as your visual templating instructions, I like it. Mind sharing?

Been using a slightly modified Tufte template for my vibed small apps, but this is much better.

Re: Show HN: An interactive map of Tolkien's Middle-earth

#43

The first thing that poped in my head when seeing this: it must have taken quite some time to thoroughly go thought all this to make it. The developer must have a huge passion for LOTR. Seeing all the message that it was build using AI it hugely deminishes this feeling. Still a very nice looking map.

LLMs are a sum of their parts. Whatever feelings you had towards OP can still be given freely to the creators of the parts.

Re: Show HN: An interactive map of Tolkien's Middle-earth

#47
PS: There have been a few questions about the tiling system used. It's based on https://leafletjs.com/ and you will find it all in the Github repo. Its one of the more interesting parts of the project:

https://github.com/frasermarlow/middle-earth-map

The tiles were pre-generated from the source image using generate_tiles.py — a Python script that slices the big map into 256x256 JPEG tiles at three zoom levels . Leaflet loads them with zoomOffset: 2, so directory zoom 0 = Leaflet zoom -2, directory zoom 2 = Leaflet zoom 0 (the highest native zoom). Below and above that range, Leaflet scales tiles up or down automatically.

The satellite tiles were generated by generate_sat_ai.py using Stable Diffusion img2img. It assembles the zoom-2 tiles into a full image, processes 512x512 overlapping patches through SD, blends them back together, then slices into the tile pyramid.

Re: Show HN: An interactive map of Tolkien's Middle-earth

#49
post #34

Looks really nice. There are tons of interactive Middle Earth maps, but this looks really polished. Did the LLM suggest using some pre-existing standard like MBTiles for the tiles?

I added a comment above about the use of https://leafletjs.com/ if you are interested.

Re: Show HN: An interactive map of Tolkien's Middle-earth

#50
post #36

It's great but it's the Map of Middle-Earth in the Third Age, right? During the First and Second Ages Middle-Earth looked very different and this makes showing events from the Silmarillion for example very confusing.

Yep, that is correct, well spotted. See the thread with blevinstein below on some more details related to that.
Post reply on HN