Show HN: Open-Source Animal Crossing–Style UI for Claude Code Agents
41–47 of 47 posts
Re: Show HN: Open-Source Animal Crossing–Style UI for Claude Code Agents
#42Are you planning a Linux release?
Re: Show HN: Open-Source Animal Crossing–Style UI for Claude Code Agents
#43"animal crossing-style" is a bit of a stretch
Re: Show HN: Open-Source Animal Crossing–Style UI for Claude Code Agents
#44Maybe a bit of an odd one, but can you decorate the office? I'm wondering like have you abstracted the decor elements into something that is straightforward to extend? How easily could I give my office a new espresso machine or something?
This is a fun question. The answer is yes, you can redecorate and move things around. Right now it's all built in phaser, and furniture is pretty straight forward to build and deploy. But it requires modifying the source. We want to add support for easy drop in decoration in future updates.
Re: Show HN: Open-Source Animal Crossing–Style UI for Claude Code Agents
#45[flagged]
There are two levels of auto approve, first level is auto-edit which is basic read and write, and basic bash tools (these can be configured to be any arbitrary bash command). The second level is called auto approve and is for more complex bash commands. Generally the model will ask permission before running one of these big commands, but you can allow all. Right now, it's global across the instance, but we're working…
Re: Show HN: Open-Source Animal Crossing–Style UI for Claude Code Agents
#46Love this use case! #excited #growth #eatmyslop
Re: Show HN: Open-Source Animal Crossing–Style UI for Claude Code Agents
#47[flagged]